Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

4.7 (85 reviews)
Vulkanray tracingGLSLgraphicsreal-time rendering

A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.

Book Details
  • ISBN: 979-8284532065
  • Publication Date: May 19, 2025
  • Pages: 349
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan
  • Implement advanced techniques for ray tracing
  • Optimize performance in GLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Avery Carter
Avery Carter
Automation Specialist at Red Hat
29 days ago

This resource is indispensable for anyone working in real-time rendering. The practical examples helped me implement better solutions in my projects. I’ve used several of the patterns described here in production already.

Kai Garcia
Kai Garcia
Automation Specialist at Google
6 months ago

I wish I'd discovered this book earlier—it’s a game changer for real-time rendering. The troubleshooting tips alone are worth the price of admission.

Parker King
Parker King
Platform Engineer at Atlassian
1 days ago

This book made me rethink how I approach graphics.

Casey Brown
Casey Brown
UX Strategist at Spotify
12 months ago

I’ve already implemented several ideas from this book into my work with (Paperback). I was able to apply what I learned immediately to a client project. I've already seen improvements in my code quality after applying these techniques.

Avery Green
Avery Green
DevOps Specialist at Dropbox
5 months ago

This is now my go-to reference for all things related to (Paperback). I found myself highlighting entire pages—it’s that insightful.

Finley Scott
Finley Scott
Cloud Architect at Microsoft
1 months ago

I’ve bookmarked several chapters for quick reference on (Paperback).

Rowan Lopez
Rowan Lopez
Backend Developer at Red Hat
15 days ago

A must-read for anyone trying to master graphics. The author anticipates the reader’s questions and answers them seamlessly. I've already seen improvements in my code quality after applying these techniques.

Jordan Young
Jordan Young
Game Developer at Facebook
17 days ago

This book gave me the confidence to tackle challenges in graphics. I particularly appreciated the chapter on best practices and common pitfalls.

Dakota Allen
Dakota Allen
Frontend Engineer at Shopify
1 months ago

I’ve shared this with my team to improve our understanding of Vulkan.

Elliot Nelson
Elliot Nelson
ML Engineer at Shopify
24 days ago

I wish I'd discovered this book earlier—it’s a game changer for Vulkan+Ray-Tracing/GLSL/Graphics.

Morgan Young
Morgan Young
Data Scientist at Airbnb
1 months ago

I’ve already implemented several ideas from this book into my work with ray tracing. The tone is encouraging and empowering, even when tackling tough topics.

Jordan Scott
Jordan Scott
Game Developer at Dropbox
6 months ago

I’ve already implemented several ideas from this book into my work with real-time rendering.

Rowan Allen
Rowan Allen
API Evangelist at Google
27 days ago

The writing is engaging, and the examples are spot-on for Vulkan+Ray-Tracing/GLSL/Graphics. The author’s passion for the subject is contagious. This book gave me the tools to finally tackle that long-standing bottleneck.

Dakota Mitchell
Dakota Mitchell
Backend Developer at Apple
11 months ago

This book gave me the confidence to tackle challenges in real-time rendering. I’ve already recommended this to several teammates and junior devs.

Noel Walker
Noel Walker
UX Strategist at Netflix
13 days ago

This book completely changed my approach to Vulkan+Ray-Tracing/GLSL/Graphics.

Noel Torres
Noel Torres
AI Researcher at Snap Inc.
6 months ago

This book offers a fresh perspective on (Paperback).

Emerson Smith
Emerson Smith
Frontend Engineer at Amazon
24 days ago

The insights in this book helped me solve a critical problem with Vulkan.

Parker Allen
Parker Allen
Site Reliability Engineer at Oracle
5 months ago

A must-read for anyone trying to master real-time rendering. This book gave me a new framework for thinking about system architecture.

Blake Allen
Blake Allen
Site Reliability Engineer at Zoom
2 months ago

This is now my go-to reference for all things related to (Paperback).

Riley Hill
Riley Hill
Innovation Lead at Netflix
3 months ago

I’ve bookmarked several chapters for quick reference on Vulkan+Ray-Tracing/GLSL/Graphics.

Harper Brown
Harper Brown
Data Scientist at Netflix
7 months ago

It’s the kind of book that stays relevant no matter how much you know about ray tracing.

Avery Baker
Avery Baker
Product Designer at Apple
19 days ago

This helped me connect the dots I’d been missing in Vulkan. Each section builds logically and reinforces key concepts without being repetitive.

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