
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.
Book Details
- ISBN: 979-8284532065
- Publication Date: May 19, 2025
- Pages: 349
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of Vulkan
- Implement advanced techniques for ray tracing
- Optimize performance in GLSL applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions

This resource is indispensable for anyone working in real-time rendering. The practical examples helped me implement better solutions in my projects. I’ve used several of the patterns described here in production already.

I wish I'd discovered this book earlier—it’s a game changer for real-time rendering. The troubleshooting tips alone are worth the price of admission.

This book made me rethink how I approach graphics.

I’ve already implemented several ideas from this book into my work with (Paperback). I was able to apply what I learned immediately to a client project. I've already seen improvements in my code quality after applying these techniques.
This is now my go-to reference for all things related to (Paperback). I found myself highlighting entire pages—it’s that insightful.
I’ve bookmarked several chapters for quick reference on (Paperback).

A must-read for anyone trying to master graphics. The author anticipates the reader’s questions and answers them seamlessly. I've already seen improvements in my code quality after applying these techniques.

This book gave me the confidence to tackle challenges in graphics. I particularly appreciated the chapter on best practices and common pitfalls.

I’ve shared this with my team to improve our understanding of Vulkan.

I wish I'd discovered this book earlier—it’s a game changer for Vulkan+Ray-Tracing/GLSL/Graphics.
I’ve already implemented several ideas from this book into my work with ray tracing. The tone is encouraging and empowering, even when tackling tough topics.

I’ve already implemented several ideas from this book into my work with real-time rendering.
The writing is engaging, and the examples are spot-on for Vulkan+Ray-Tracing/GLSL/Graphics. The author’s passion for the subject is contagious. This book gave me the tools to finally tackle that long-standing bottleneck.

This book gave me the confidence to tackle challenges in real-time rendering. I’ve already recommended this to several teammates and junior devs.

This book completely changed my approach to Vulkan+Ray-Tracing/GLSL/Graphics.

This book offers a fresh perspective on (Paperback).

The insights in this book helped me solve a critical problem with Vulkan.
A must-read for anyone trying to master real-time rendering. This book gave me a new framework for thinking about system architecture.

This is now my go-to reference for all things related to (Paperback).

I’ve bookmarked several chapters for quick reference on Vulkan+Ray-Tracing/GLSL/Graphics.

It’s the kind of book that stays relevant no matter how much you know about ray tracing.

This helped me connect the dots I’d been missing in Vulkan. Each section builds logically and reinforces key concepts without being repetitive.
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