WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

4.7 (77 reviews)
WebGLGLSLGPUgraphicscompute

A comprehensive guide to mastering WebGL, GLSL, GPU and more.

Book Details
  • ISBN: 979-8286815173
  • Publication Date: June 4, 2025
  • Pages: 507
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of WebGL and GLSL, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of WebGL
  • Implement advanced techniques for GLSL
  • Optimize performance in GPU applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of WebGL and GLSL. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Logan Davis
Logan Davis
DevOps Specialist at Slack
17 days ago

I’ve already implemented several ideas from this book into my work with All-in-One. I’ve already recommended this to several teammates and junior devs. The emphasis on readability and structure has elevated our entire codebase.

Drew Williams
Drew Williams
Automation Specialist at Netflix
11 months ago

It’s the kind of book that stays relevant no matter how much you know about graphics. This book gave me a new framework for thinking about system architecture.

Taylor Scott
Taylor Scott
API Evangelist at Amazon
11 months ago

After reading this, I finally understand the intricacies of (Paperback).

Finley Brown
Finley Brown
UX Strategist at Airbnb
22 days ago

The author has a gift for explaining complex concepts about WebGL. Each section builds logically and reinforces key concepts without being repetitive. I’ve started incorporating these principles into our code reviews.

Avery Allen
Avery Allen
UX Strategist at Pinterest
26 days ago

The writing is engaging, and the examples are spot-on for compute. It’s packed with practical wisdom that only comes from years in the field.

Jamie Davis
Jamie Davis
Tech Lead at Adobe
27 days ago

I keep coming back to this book whenever I need guidance on WebGL.

Harper Hill
Harper Hill
API Evangelist at Microsoft
10 months ago

A must-read for anyone trying to master All-in-One.

Taylor Smith
Taylor Smith
Cloud Architect at Nvidia
19 days ago

I’ve already implemented several ideas from this book into my work with (Paperback).

Skyler Jones
Skyler Jones
AI Researcher at Apple
7 months ago

The writing is engaging, and the examples are spot-on for (Paperback). The author anticipates the reader’s questions and answers them seamlessly.

Rowan King
Rowan King
API Evangelist at Amazon
6 months ago

This is now my go-to reference for all things related to WebGL.

Taylor Young
Taylor Young
Full Stack Developer at Airbnb
4 days ago

The author has a gift for explaining complex concepts about (Paperback).

Noel Young
Noel Young
AI Researcher at Tesla
29 days ago

A must-read for anyone trying to master WebGL+GLSL/Graphics/Compute.

Quinn Miller
Quinn Miller
Frontend Engineer at Facebook
4 days ago

This book made me rethink how I approach graphics. I was able to apply what I learned immediately to a client project. The testing strategies have improved our coverage and confidence.

Avery Garcia
Avery Garcia
DevOps Specialist at Dropbox
27 days ago

This book bridges the gap between theory and practice in compute. The exercises at the end of each chapter helped solidify my understanding.

Morgan Garcia
Morgan Garcia
Game Developer at Salesforce
11 months ago

I’ve shared this with my team to improve our understanding of WebGL.

Avery Davis
Avery Davis
Product Designer at Amazon
21 days ago

It’s the kind of book that stays relevant no matter how much you know about WebGL+GLSL/Graphics/Compute. I particularly appreciated the chapter on best practices and common pitfalls. The clarity of the examples made it easy to onboard new developers.

Quinn Walker
Quinn Walker
DevOps Specialist at Airbnb
17 days ago

A must-read for anyone trying to master All-in-One. I was able to apply what I learned immediately to a client project.

Blake Nelson
Blake Nelson
Mobile Developer at Slack
9 days ago

It’s like having a mentor walk you through the nuances of (Paperback).

Noel Torres
Noel Torres
Cloud Architect at Dropbox
10 months ago

The insights in this book helped me solve a critical problem with WebGL.

River Baker
River Baker
ML Engineer at Apple
14 days ago

The clarity and depth here are unmatched when it comes to WebGL+GLSL/Graphics/Compute.

Parker Hall
Parker Hall
Innovation Lead at Zoom
19 days ago

The author has a gift for explaining complex concepts about compute. The code samples are well-documented and easy to adapt to real projects. The emphasis on scalability was exactly what our growing platform needed.

Join the Discussion

Related Books

JavaScript is NOT a Toy
JavaScript is NOT a Toy

Published: March 10, 2025

View Details
Shaders Unchained: Writing Powerful Shaders for Every Platform
Shaders Unchained: Writing Powerful Shaders for Every Platform

Published: August 28, 2025

View Details
Dual-Quaternions and Computer Graphics
Dual-Quaternions and Computer Graphics

Published: January 27, 2024

View Details