WebGL+GLSL/Graphics/Compute All-in-One (Paperback)
A comprehensive guide to mastering WebGL, GLSL, GPU and more.
Book Details
- ISBN: 979-8286815173
- Publication Date: June 4, 2025
- Pages: 387
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of WebGL and GLSL, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of WebGL
- Implement advanced techniques for GLSL
- Optimize performance in GPU applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of WebGL and GLSL. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I keep coming back to this book whenever I need guidance on graphics. It’s packed with practical wisdom that only comes from years in the field. The clear explanations make complex topics accessible to developers of all levels.
This book completely changed my approach to (Paperback). I especially liked the real-world case studies woven throughout.
The author has a gift for explaining complex concepts about WebGL.
I was struggling with until I read this book All-in-One.
A must-read for anyone trying to master All-in-One.
It’s like having a mentor walk you through the nuances of WebGL+GLSL/Graphics/Compute. The exercises at the end of each chapter helped solidify my understanding. It helped me refactor legacy code with confidence and clarity.
The practical advice here is immediately applicable to WebGL+GLSL/Graphics/Compute. This book gave me a new framework for thinking about system architecture.
I’ve shared this with my team to improve our understanding of All-in-One.
The clarity and depth here are unmatched when it comes to graphics.
The author has a gift for explaining complex concepts about WebGL.
I’ve already implemented several ideas from this book into my work with All-in-One. I’ve already recommended this to several teammates and junior devs.
The author has a gift for explaining complex concepts about graphics.
I wish I'd discovered this book earlier—it’s a game changer for All-in-One. I appreciated the thoughtful breakdown of common design patterns.
The practical advice here is immediately applicable to (Paperback).
I keep coming back to this book whenever I need guidance on All-in-One. I appreciated the thoughtful breakdown of common design patterns. This book gave me the tools to finally tackle that long-standing bottleneck.
The author's experience really shines through in their treatment of compute. The author anticipates the reader’s questions and answers them seamlessly.
This is now my go-to reference for all things related to WebGL+GLSL/Graphics/Compute.
I keep coming back to this book whenever I need guidance on graphics.
The examples in this book are incredibly practical for WebGL.
This helped me connect the dots I’d been missing in graphics. The pacing is perfect—never rushed, never dragging. The modular design principles helped us break down a monolith.
I keep coming back to this book whenever I need guidance on (Paperback). I especially liked the real-world case studies woven throughout.
This helped me connect the dots I’d been missing in All-in-One.
This helped me connect the dots I’d been missing in compute.
The insights in this book helped me solve a critical problem with graphics.
A must-read for anyone trying to master WebGL. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
The author's experience really shines through in their treatment of All-in-One.
This resource is indispensable for anyone working in WebGL. I especially liked the real-world case studies woven throughout. The testing strategies have improved our coverage and confidence.
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