WebGL+GLSL/Graphics/Compute All-in-One (Paperback)
A comprehensive guide to mastering WebGL, GLSL, GPU and more.
Book Details
- ISBN: 979-8286815173
- Publication Date: June 4, 2025
- Pages: 507
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of WebGL and GLSL, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of WebGL
- Implement advanced techniques for GLSL
- Optimize performance in GPU applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of WebGL and GLSL. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I’ve already implemented several ideas from this book into my work with All-in-One. I’ve already recommended this to several teammates and junior devs. The emphasis on readability and structure has elevated our entire codebase.
It’s the kind of book that stays relevant no matter how much you know about graphics. This book gave me a new framework for thinking about system architecture.
After reading this, I finally understand the intricacies of (Paperback).
The author has a gift for explaining complex concepts about WebGL. Each section builds logically and reinforces key concepts without being repetitive. I’ve started incorporating these principles into our code reviews.
The writing is engaging, and the examples are spot-on for compute. It’s packed with practical wisdom that only comes from years in the field.
I keep coming back to this book whenever I need guidance on WebGL.
A must-read for anyone trying to master All-in-One.
I’ve already implemented several ideas from this book into my work with (Paperback).
The writing is engaging, and the examples are spot-on for (Paperback). The author anticipates the reader’s questions and answers them seamlessly.
This is now my go-to reference for all things related to WebGL.
The author has a gift for explaining complex concepts about (Paperback).
A must-read for anyone trying to master WebGL+GLSL/Graphics/Compute.
This book made me rethink how I approach graphics. I was able to apply what I learned immediately to a client project. The testing strategies have improved our coverage and confidence.
This book bridges the gap between theory and practice in compute. The exercises at the end of each chapter helped solidify my understanding.
I’ve shared this with my team to improve our understanding of WebGL.
It’s the kind of book that stays relevant no matter how much you know about WebGL+GLSL/Graphics/Compute. I particularly appreciated the chapter on best practices and common pitfalls. The clarity of the examples made it easy to onboard new developers.
A must-read for anyone trying to master All-in-One. I was able to apply what I learned immediately to a client project.
It’s like having a mentor walk you through the nuances of (Paperback).
The insights in this book helped me solve a critical problem with WebGL.
The clarity and depth here are unmatched when it comes to WebGL+GLSL/Graphics/Compute.
The author has a gift for explaining complex concepts about compute. The code samples are well-documented and easy to adapt to real projects. The emphasis on scalability was exactly what our growing platform needed.
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