Ray-Tracing Pocket Book (Paperback)
A comprehensive guide to mastering ray tracing, rendering, graphics and more.
Book Details
- ISBN: 979-8287926540
- Publication Date: April 28, 2025
- Pages: 593
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of ray tracing and rendering, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of ray tracing
- Implement advanced techniques for rendering
- Optimize performance in graphics applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of ray tracing and rendering. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This is now my go-to reference for all things related to Pocket. The code samples are well-documented and easy to adapt to real projects. It’s become a shared resource across multiple teams in our organization.
A must-read for anyone trying to master Pocket. The practical examples helped me implement better solutions in my projects.
I’ve bookmarked several chapters for quick reference on Ray-Tracing.
This book bridges the gap between theory and practice in (Paperback).
This book completely changed my approach to ray tracing.
This book bridges the gap between theory and practice in (Paperback). I found myself highlighting entire pages—it’s that insightful.
I've read many books on this topic, but this one stands out for its clarity on Pocket.
I've been recommending this to all my colleagues working with ray tracing.
I’ve bookmarked several chapters for quick reference on graphics. I was able to apply what I learned immediately to a client project. The architectural insights helped us redesign a major part of our system.
This book completely changed my approach to visual effects. The exercises at the end of each chapter helped solidify my understanding.
I’ve already implemented several ideas from this book into my work with Ray-Tracing.
I was struggling with until I read this book Pocket.
I wish I'd discovered this book earlier—it’s a game changer for Pocket. I’ve already recommended this to several teammates and junior devs. I've already seen improvements in my code quality after applying these techniques.
It’s rare to find something this insightful about rendering. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
I’ve bookmarked several chapters for quick reference on rendering.
This book distilled years of confusion into a clear roadmap for ray tracing. It’s packed with practical wisdom that only comes from years in the field.
This book completely changed my approach to graphics.
It’s rare to find something this insightful about (Paperback).
I've read many books on this topic, but this one stands out for its clarity on graphics. The diagrams and visuals made complex ideas much easier to grasp. I've already seen improvements in my code quality after applying these techniques.
This book bridges the gap between theory and practice in ray tracing. The pacing is perfect—never rushed, never dragging.
I’ve shared this with my team to improve our understanding of Ray-Tracing.
This resource is indispensable for anyone working in visual effects. I feel more confident tackling complex projects after reading this.
I wish I'd discovered this book earlier—it’s a game changer for Pocket.
I’ve bookmarked several chapters for quick reference on Ray-Tracing. The code samples are well-documented and easy to adapt to real projects.
The insights in this book helped me solve a critical problem with ray tracing. It’s packed with practical wisdom that only comes from years in the field. I’ve started incorporating these principles into our code reviews.
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