Foundations of Graphics & Compute: Volume 5: Ray-Tracing
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Foundations of Graphics & Compute: Volume 5: Ray-Tracing

4.7 (167 reviews)
webgpugraphicscomputeray-tracing

A comprehensive guide to mastering webgpu, graphics, compute and more.

Book Details
  • ISBN: 979-8306564760
  • Publication Date: January 10, 2025
  • Pages: 468
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of webgpu and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of webgpu
  • Implement advanced techniques for graphics
  • Optimize performance in compute applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Quinn Clark
Quinn Clark
Innovation Lead at Facebook
12 months ago

It’s rare to find something this insightful about graphics. It’s packed with practical wisdom that only comes from years in the field. The performance gains we achieved after implementing these ideas were immediate.

Riley Clark
Riley Clark
UX Strategist at Facebook
14 days ago

It’s like having a mentor walk you through the nuances of compute. I particularly appreciated the chapter on best practices and common pitfalls.

Casey Allen
Casey Allen
Automation Specialist at Facebook
4 months ago

The author's experience really shines through in their treatment of ray-tracing.

Taylor Young
Taylor Young
Data Scientist at LinkedIn
30 days ago

I’ve already implemented several ideas from this book into my work with compute.

Morgan Nelson
Morgan Nelson
Tech Lead at Apple
25 days ago

It’s like having a mentor walk you through the nuances of ray-tracing.

Noel Smith
Noel Smith
Technical Writer at Amazon
18 days ago

I wish I'd discovered this book earlier—it’s a game changer for graphics. The author's real-world experience shines through in every chapter.

Micah Carter
Micah Carter
Technical Writer at Red Hat
6 months ago

I’ve bookmarked several chapters for quick reference on Ray-Tracing.

Harper Baker
Harper Baker
Data Scientist at Spotify
10 months ago

This book offers a fresh perspective on ray-tracing. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Kai Hill
Kai Hill
Security Engineer at Nvidia
8 months ago

It’s the kind of book that stays relevant no matter how much you know about Ray-Tracing.

Noel Garcia
Noel Garcia
Backend Developer at Salesforce
25 days ago

I finally feel equipped to make informed decisions about Compute:.

Harper Green
Harper Green
Site Reliability Engineer at Airbnb
1 months ago

This book completely changed my approach to graphics.

Finley Nguyen
Finley Nguyen
API Evangelist at Airbnb
9 months ago

The clarity and depth here are unmatched when it comes to ray-tracing. I feel more confident tackling complex projects after reading this. It’s helped me mentor junior developers more effectively.

Charlie Nguyen
Charlie Nguyen
Embedded Systems Engineer at Apple
8 months ago

This resource is indispensable for anyone working in Graphics. The writing style is clear, concise, and refreshingly jargon-free.

Elliot Nelson
Elliot Nelson
Systems Architect at Intel
7 months ago

This helped me connect the dots I’d been missing in Graphics.

Parker Garcia
Parker Garcia
Systems Architect at Adobe
12 months ago

The examples in this book are incredibly practical for Compute:. The tone is encouraging and empowering, even when tackling tough topics.

Harper Hall
Harper Hall
Embedded Systems Engineer at Stripe
26 days ago

This book gave me the confidence to tackle challenges in ray-tracing.

Finley Hall
Finley Hall
Full Stack Developer at Microsoft
3 days ago

I've read many books on this topic, but this one stands out for its clarity on graphics.

Alex King
Alex King
Cloud Architect at Netflix
24 days ago

This is now my go-to reference for all things related to Compute:. The code samples are well-documented and easy to adapt to real projects.

Parker Adams
Parker Adams
Automation Specialist at Slack
2 months ago

This is now my go-to reference for all things related to ray-tracing.

Micah Johnson
Micah Johnson
Innovation Lead at Snap Inc.
9 months ago

This book distilled years of confusion into a clear roadmap for Foundations.

Logan Adams
Logan Adams
Security Engineer at IBM
12 months ago

This book made me rethink how I approach Ray-Tracing. I particularly appreciated the chapter on best practices and common pitfalls. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

Blake Lewis
Blake Lewis
Frontend Engineer at Microsoft
17 days ago

I've read many books on this topic, but this one stands out for its clarity on Compute:. It’s the kind of book you’ll keep on your desk, not your shelf.

Noel Lewis
Noel Lewis
Site Reliability Engineer at Snap Inc.
3 days ago

This book made me rethink how I approach webgpu.

Morgan Baker
Morgan Baker
Innovation Lead at Netflix
22 days ago

It’s rare to find something this insightful about compute. This book gave me a new framework for thinking about system architecture.

Quinn Davis
Quinn Davis
Software Engineer at Red Hat
9 months ago

This helped me connect the dots I’d been missing in Volume.

Kai Green
Kai Green
Frontend Engineer at Amazon
22 days ago

The insights in this book helped me solve a critical problem with Compute:.

Skyler Garcia
Skyler Garcia
Innovation Lead at Stripe
3 months ago

The insights in this book helped me solve a critical problem with graphics.

Charlie Scott
Charlie Scott
AI Researcher at Stripe
17 days ago

The practical advice here is immediately applicable to Volume. The practical examples helped me implement better solutions in my projects.

Finley Walker
Finley Walker
Innovation Lead at Apple
10 months ago

This book made me rethink how I approach Compute:.

Charlie Williams
Charlie Williams
Automation Specialist at Adobe
12 months ago

I keep coming back to this book whenever I need guidance on Volume.

Avery Brown
Avery Brown
Full Stack Developer at Intel
5 days ago

I’ve already implemented several ideas from this book into my work with compute. The troubleshooting tips alone are worth the price of admission. The clear explanations make complex topics accessible to developers of all levels.

Kai Garcia
Kai Garcia
ML Engineer at Oracle
30 days ago

This book distilled years of confusion into a clear roadmap for Graphics. The exercises at the end of each chapter helped solidify my understanding.

Noel Scott
Noel Scott
Data Scientist at Atlassian
27 days ago

It’s like having a mentor walk you through the nuances of Graphics.

Emerson Martinez
Emerson Martinez
Software Engineer at Shopify
3 months ago

The writing is engaging, and the examples are spot-on for Volume.

Morgan Lewis
Morgan Lewis
Backend Developer at Intel
2 months ago

I keep coming back to this book whenever I need guidance on Volume.

River Johnson
River Johnson
Platform Engineer at Nvidia
8 days ago

I’ve already implemented several ideas from this book into my work with Foundations. I especially liked the real-world case studies woven throughout.

Quinn Walker
Quinn Walker
Senior Developer at Pinterest
8 days ago

The practical advice here is immediately applicable to ray-tracing.

Noel Adams
Noel Adams
Platform Engineer at Pinterest
17 days ago

I finally feel equipped to make informed decisions about ray-tracing. I particularly appreciated the chapter on best practices and common pitfalls.

Kai Young
Kai Young
Platform Engineer at Google
8 months ago

The author's experience really shines through in their treatment of webgpu. I appreciated the thoughtful breakdown of common design patterns. It helped me refactor legacy code with confidence and clarity.

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