



Little Black Book of Ray-Tracing and Path-Tracing
A comprehensive guide to mastering graphics, compute, ray-tracing and more.
Book Details
- ISBN: 979-8307723395
- Publication Date: January 21, 2025
- Pages: 493
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in ray-tracing applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I've been recommending this to all my colleagues working with Little. The author anticipates the reader’s questions and answers them seamlessly. The architectural insights helped us redesign a major part of our system.

This book offers a fresh perspective on compute. The writing style is clear, concise, and refreshingly jargon-free.

This book gave me the confidence to tackle challenges in ray-tracing.

It’s rare to find something this insightful about Path-Tracing.

The author's experience really shines through in their treatment of Black. This book strikes the perfect balance between theory and practical application.

It’s the kind of book that stays relevant no matter how much you know about Black.

I finally feel equipped to make informed decisions about Ray-Tracing.

A must-read for anyone trying to master compute. The writing style is clear, concise, and refreshingly jargon-free.

This book completely changed my approach to Path-Tracing.

I’ve already implemented several ideas from this book into my work with graphics.

This book completely changed my approach to Black.

This book distilled years of confusion into a clear roadmap for compute. I particularly appreciated the chapter on best practices and common pitfalls. I’ve bookmarked several sections for quick reference during development.

The practical advice here is immediately applicable to compute. I found myself highlighting entire pages—it’s that insightful.

It’s rare to find something this insightful about compute.

The writing is engaging, and the examples are spot-on for Black. I found myself highlighting entire pages—it’s that insightful.

I've been recommending this to all my colleagues working with Ray-Tracing.

This book gave me the confidence to tackle challenges in graphics.

The writing is engaging, and the examples are spot-on for ray-tracing.

I’ve already implemented several ideas from this book into my work with Black. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

The practical advice here is immediately applicable to Ray-Tracing.

This book completely changed my approach to Black. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. We’ve adopted several practices from this book into our sprint planning.

The clarity and depth here are unmatched when it comes to compute. I found myself highlighting entire pages—it’s that insightful.

This book offers a fresh perspective on Path-Tracing.

I’ve already implemented several ideas from this book into my work with Path-Tracing.

This book gave me the confidence to tackle challenges in graphics. It’s packed with practical wisdom that only comes from years in the field.

I've been recommending this to all my colleagues working with compute.

This is now my go-to reference for all things related to Ray-Tracing.

I’ve already implemented several ideas from this book into my work with Black.
I’ve already implemented several ideas from this book into my work with graphics. I appreciated the thoughtful breakdown of common design patterns.

The practical advice here is immediately applicable to compute.

I wish I'd discovered this book earlier—it’s a game changer for Ray-Tracing.

The practical advice here is immediately applicable to Path-Tracing. I appreciated the thoughtful breakdown of common design patterns. It’s become a shared resource across multiple teams in our organization.
This helped me connect the dots I’d been missing in Ray-Tracing. The writing style is clear, concise, and refreshingly jargon-free.

The insights in this book helped me solve a critical problem with ray-tracing.

This book distilled years of confusion into a clear roadmap for ray-tracing.

I wish I'd discovered this book earlier—it’s a game changer for Black.

This is now my go-to reference for all things related to compute. I’ve already recommended this to several teammates and junior devs.

It’s rare to find something this insightful about compute.

It’s like having a mentor walk you through the nuances of graphics.
The author has a gift for explaining complex concepts about Little.

The practical advice here is immediately applicable to ray-tracing. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. This is exactly what our team needed to overcome our technical challenges.
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