How To Write Retro Games: Web-Programming
A comprehensive guide to mastering programming, graphics, compute and more.
Book Details
- ISBN: 979-8310050976
- Publication Date: February 10, 2025
- Pages: 505
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I keep coming back to this book whenever I need guidance on Write. I found myself highlighting entire pages—it’s that insightful. The emphasis on readability and structure has elevated our entire codebase.
I've been recommending this to all my colleagues working with compute. The code samples are well-documented and easy to adapt to real projects.
It’s like having a mentor walk you through the nuances of Retro.
After reading this, I finally understand the intricacies of Web-Programming.
I’ve already implemented several ideas from this book into my work with Games:. The troubleshooting tips alone are worth the price of admission.
The examples in this book are incredibly practical for Web-Programming.
I've been recommending this to all my colleagues working with Retro.
I finally feel equipped to make informed decisions about javascript.
This book completely changed my approach to Web-Programming. I found myself highlighting entire pages—it’s that insightful.
A must-read for anyone trying to master programming.
This book distilled years of confusion into a clear roadmap for Web-Programming.
I keep coming back to this book whenever I need guidance on Games:. The pacing is perfect—never rushed, never dragging. It’s helped me write cleaner, more maintainable code across the board.
This book gave me the confidence to tackle challenges in Games:. It’s the kind of book you’ll keep on your desk, not your shelf.
The clarity and depth here are unmatched when it comes to programming.
I’ve bookmarked several chapters for quick reference on programming.
I've read many books on this topic, but this one stands out for its clarity on graphics. I feel more confident tackling complex projects after reading this.
The examples in this book are incredibly practical for javascript.
I’ve already implemented several ideas from this book into my work with Web-Programming.
This is now my go-to reference for all things related to Retro.
A must-read for anyone trying to master Retro. The troubleshooting tips alone are worth the price of admission.
The author has a gift for explaining complex concepts about javascript.
A must-read for anyone trying to master Games:.
I finally feel equipped to make informed decisions about Games:.
The insights in this book helped me solve a critical problem with Games:. Each section builds logically and reinforces key concepts without being repetitive. The architectural insights helped us redesign a major part of our system.
I was struggling with until I read this book programming. The tone is encouraging and empowering, even when tackling tough topics.
It’s like having a mentor walk you through the nuances of compute.
The insights in this book helped me solve a critical problem with javascript.
I’ve shared this with my team to improve our understanding of graphics. Each section builds logically and reinforces key concepts without being repetitive.
This book completely changed my approach to Web-Programming.
I wish I'd discovered this book earlier—it’s a game changer for Web-Programming.
I finally feel equipped to make informed decisions about programming.
The examples in this book are incredibly practical for Write. Each section builds logically and reinforces key concepts without being repetitive.
It’s like having a mentor walk you through the nuances of javascript.
This helped me connect the dots I’d been missing in Retro. I especially liked the real-world case studies woven throughout. The architectural insights helped us redesign a major part of our system.
The author's experience really shines through in their treatment of Retro. I appreciated the thoughtful breakdown of common design patterns.
I’ve bookmarked several chapters for quick reference on Games:.
This book distilled years of confusion into a clear roadmap for Web-Programming.
The insights in this book helped me solve a critical problem with compute. It’s the kind of book you’ll keep on your desk, not your shelf.
This resource is indispensable for anyone working in Write.
I’ve bookmarked several chapters for quick reference on Web-Programming.
This helped me connect the dots I’d been missing in graphics.
This helped me connect the dots I’d been missing in programming. The practical examples helped me implement better solutions in my projects.
After reading this, I finally understand the intricacies of Games:. I was able to apply what I learned immediately to a client project. It’s helped me write cleaner, more maintainable code across the board.
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