How To Write Retro Games: Web-Programming
A comprehensive guide to mastering programming, graphics, compute and more.
Book Details
- ISBN: 979-8310050976
- Publication Date: February 10, 2025
- Pages: 389
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book gave me the confidence to tackle challenges in Games:. I appreciated the thoughtful breakdown of common design patterns. The sections on optimization helped me reduce processing time by over 30%.
After reading this, I finally understand the intricacies of javascript. The pacing is perfect—never rushed, never dragging.
It’s the kind of book that stays relevant no matter how much you know about javascript.
The writing is engaging, and the examples are spot-on for Games:.
This book offers a fresh perspective on Retro.
I’ve bookmarked several chapters for quick reference on Write. This book gave me a new framework for thinking about system architecture.
I keep coming back to this book whenever I need guidance on graphics.
This book made me rethink how I approach Games:.
The author's experience really shines through in their treatment of Web-Programming. The author's real-world experience shines through in every chapter.
It’s like having a mentor walk you through the nuances of Retro.
This is now my go-to reference for all things related to graphics. I appreciated the thoughtful breakdown of common design patterns. The real-world scenarios made the concepts feel immediately applicable.
The practical advice here is immediately applicable to Write. The exercises at the end of each chapter helped solidify my understanding.
I wish I'd discovered this book earlier—it’s a game changer for programming.
This book made me rethink how I approach javascript.
This book completely changed my approach to Write. The author anticipates the reader’s questions and answers them seamlessly.
This book gave me the confidence to tackle challenges in Write.
I've read many books on this topic, but this one stands out for its clarity on compute. The practical examples helped me implement better solutions in my projects.
I keep coming back to this book whenever I need guidance on Retro.
The author has a gift for explaining complex concepts about Games:.
I finally feel equipped to make informed decisions about Write. I appreciated the thoughtful breakdown of common design patterns. The testing strategies have improved our coverage and confidence.
This is now my go-to reference for all things related to Write. The troubleshooting tips alone are worth the price of admission.
I've been recommending this to all my colleagues working with Write.
This book completely changed my approach to programming. The code samples are well-documented and easy to adapt to real projects.
This book made me rethink how I approach Write.
I wish I'd discovered this book earlier—it’s a game changer for Retro. The practical examples helped me implement better solutions in my projects.
The examples in this book are incredibly practical for Games:.
I’ve shared this with my team to improve our understanding of Retro.
I’ve already implemented several ideas from this book into my work with Write.
It’s the kind of book that stays relevant no matter how much you know about Retro. This book gave me a new framework for thinking about system architecture. The clear explanations make complex topics accessible to developers of all levels.
This book made me rethink how I approach javascript. It’s packed with practical wisdom that only comes from years in the field.
This book completely changed my approach to Retro.
After reading this, I finally understand the intricacies of Web-Programming.
The examples in this book are incredibly practical for Games:. The troubleshooting tips alone are worth the price of admission.
The practical advice here is immediately applicable to graphics.
This book bridges the gap between theory and practice in graphics.
The insights in this book helped me solve a critical problem with Retro.
I’ve shared this with my team to improve our understanding of programming. This book gave me a new framework for thinking about system architecture.
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