101 Ray-Tracing, Ray-Marching and Path-Tracing Projects: A Hands-On Journey Through 101 Programming Project Examples
A comprehensive guide to mastering programming, graphics, javascript and more.
Book Details
- ISBN: 979-8312705201
- Publication Date: March 2, 2025
- Pages: 473
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for graphics
- Optimize performance in javascript applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I’ve shared this with my team to improve our understanding of Projects:. The author’s passion for the subject is contagious. It’s helped me write cleaner, more maintainable code across the board.
I wish I'd discovered this book earlier—it’s a game changer for javascript. I appreciated the thoughtful breakdown of common design patterns.
After reading this, I finally understand the intricacies of Project.
I finally feel equipped to make informed decisions about shader.
It’s the kind of book that stays relevant no matter how much you know about shader. I especially liked the real-world case studies woven throughout.
The insights in this book helped me solve a critical problem with Ray-Tracing,.
This book distilled years of confusion into a clear roadmap for Hands-On.
It’s the kind of book that stays relevant no matter how much you know about Ray-Marching. Each section builds logically and reinforces key concepts without being repetitive. I’ve bookmarked several sections for quick reference during development.
The practical advice here is immediately applicable to Journey. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
This book completely changed my approach to Projects:.
This book made me rethink how I approach Journey. I particularly appreciated the chapter on best practices and common pitfalls. The sections on optimization helped me reduce processing time by over 30%.
I’ve bookmarked several chapters for quick reference on visualization. It’s the kind of book you’ll keep on your desk, not your shelf.
I've been recommending this to all my colleagues working with Hands-On.
This book offers a fresh perspective on Journey. The code samples are well-documented and easy to adapt to real projects. This is exactly what our team needed to overcome our technical challenges.
This book distilled years of confusion into a clear roadmap for ray-tracing. I appreciated the thoughtful breakdown of common design patterns.
This book bridges the gap between theory and practice in Ray-Marching.
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