Don't Wait!: Build Retro Games and Level Up Your Skills

Don't Wait!: Build Retro Games and Level Up Your Skills

4.7 (107 reviews)
Retro GamesArcade DevelopmentGame ProgrammingBeginner CodingCreative TechIndie Game DevelopmentLearning to Code2D GamesGame Design BasicsProgramming for Beginners

A comprehensive guide to mastering Retro Games, Arcade Development, Game Programming and more.

Book Details
  • ISBN: 9798242145474
  • Publication Date: 2026
  • Pages: 387
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Retro Games and Arcade Development, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Retro Games
  • Implement advanced techniques for Arcade Development
  • Optimize performance in Game Programming applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Retro Games and Arcade Development. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Harper Scott
Harper Scott
Innovation Lead at Dropbox
1 months ago

I’ve already implemented several ideas from this book into my work with Game Programming. I found myself highlighting entire pages—it’s that insightful. I’ve bookmarked several sections for quick reference during development.

Jules Hill
Jules Hill
UX Strategist at Atlassian
9 months ago

I’ve bookmarked several chapters for quick reference on Wait!:. It’s the kind of book you’ll keep on your desk, not your shelf.

Noel Allen
Noel Allen
Platform Engineer at Red Hat
11 months ago

A must-read for anyone trying to master Indie Game Development.

Kai Mitchell
Kai Mitchell
Innovation Lead at IBM
8 days ago

This book offers a fresh perspective on Game Programming.

Finley Johnson
Finley Johnson
Mobile Developer at Apple
28 days ago

The writing is engaging, and the examples are spot-on for Skills.

Noel Garcia
Noel Garcia
Security Engineer at Google
14 days ago

The insights in this book helped me solve a critical problem with Build. It’s the kind of book you’ll keep on your desk, not your shelf.

Finley Carter
Finley Carter
QA Analyst at Slack
11 months ago

It’s the kind of book that stays relevant no matter how much you know about Games.

Parker Wright
Parker Wright
AI Researcher at Shopify
2 days ago

It’s rare to find something this insightful about Build. The diagrams and visuals made complex ideas much easier to grasp. We’ve adopted several practices from this book into our sprint planning.

Noel Miller
Noel Miller
UX Strategist at Netflix
4 months ago

The author has a gift for explaining complex concepts about Build. I was able to apply what I learned immediately to a client project.

Avery Lopez
Avery Lopez
Game Developer at Netflix
8 months ago

It’s like having a mentor walk you through the nuances of Retro Games.

Riley Hall
Riley Hall
Automation Specialist at Microsoft
6 months ago

It’s the kind of book that stays relevant no matter how much you know about Level.

Alex Nelson
Alex Nelson
Systems Architect at Stripe
17 days ago

I’ve shared this with my team to improve our understanding of Beginner Coding.

Reese Clark
Reese Clark
ML Engineer at Nvidia
25 days ago

The insights in this book helped me solve a critical problem with Games. I was able to apply what I learned immediately to a client project.

Harper Hall
Harper Hall
Embedded Systems Engineer at GitHub
11 months ago

After reading this, I finally understand the intricacies of Don't.

River Davis
River Davis
Innovation Lead at Slack
29 days ago

This book offers a fresh perspective on 2D Games. The practical examples helped me implement better solutions in my projects.

Taylor Young
Taylor Young
ML Engineer at Netflix
12 days ago

I’ve shared this with my team to improve our understanding of Games.

Micah Jones
Micah Jones
Security Engineer at IBM
3 months ago

The examples in this book are incredibly practical for Arcade Development.

Charlie Clark
Charlie Clark
Site Reliability Engineer at Spotify
1 months ago

This book distilled years of confusion into a clear roadmap for Level. I found myself highlighting entire pages—it’s that insightful. We’ve adopted several practices from this book into our sprint planning.

Quinn Young
Quinn Young
Security Engineer at Google
8 days ago

I keep coming back to this book whenever I need guidance on Indie Game Development. Each section builds logically and reinforces key concepts without being repetitive.

Parker Clark
Parker Clark
Technical Writer at Intel
8 months ago

This book distilled years of confusion into a clear roadmap for Game Design Basics.

Riley Mitchell
Riley Mitchell
Platform Engineer at Stripe
2 months ago

The writing is engaging, and the examples are spot-on for Arcade Development.

Sage Martinez
Sage Martinez
Security Engineer at Airbnb
12 months ago

The author's experience really shines through in their treatment of Retro.

Jules Green
Jules Green
AI Researcher at Oracle
6 days ago

The practical advice here is immediately applicable to Level. The diagrams and visuals made complex ideas much easier to grasp. I’ve bookmarked several sections for quick reference during development.

Parker Hall
Parker Hall
Senior Developer at Pinterest
11 months ago

This is now my go-to reference for all things related to Programming for Beginners. The troubleshooting tips alone are worth the price of admission.

Avery Lopez
Avery Lopez
Innovation Lead at Stripe
12 months ago

This is now my go-to reference for all things related to Skills.

River Smith
River Smith
Mobile Developer at Airbnb
6 months ago

I’ve already implemented several ideas from this book into my work with Retro Games.

Micah Green
Micah Green
Security Engineer at Netflix
6 months ago

This book distilled years of confusion into a clear roadmap for Beginner Coding. I appreciated the thoughtful breakdown of common design patterns.

Micah Johnson
Micah Johnson
Product Designer at Tesla
7 months ago

This helped me connect the dots I’d been missing in Creative Tech.

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