WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
A comprehensive guide to mastering webgpu, wgsl, programming and more.
Book Details
- ISBN: 979-8320143545
- Publication Date: March 18, 2024
- Pages: 313
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The examples in this book are incredibly practical for 2D/3D,. I particularly appreciated the chapter on best practices and common pitfalls. The clarity of the examples made it easy to onboard new developers.
I wish I'd discovered this book earlier—it’s a game changer for Simulations. I was able to apply what I learned immediately to a client project.
This helped me connect the dots I’d been missing in Image.
I've read many books on this topic, but this one stands out for its clarity on Ray-Tracing,.
This book bridges the gap between theory and practice in Effects,.
I was struggling with until I read this book Example:. I’ve already recommended this to several teammates and junior devs. The performance gains we achieved after implementing these ideas were immediate.
This book gave me the confidence to tackle challenges in Image. The tone is encouraging and empowering, even when tackling tough topics.
This book completely changed my approach to graphics.
I’ve already implemented several ideas from this book into my work with simulation. The troubleshooting tips alone are worth the price of admission. It’s helped me write cleaner, more maintainable code across the board.
I finally feel equipped to make informed decisions about programming. The author's real-world experience shines through in every chapter.
I’ve bookmarked several chapters for quick reference on simulation.
I wish I'd discovered this book earlier—it’s a game changer for programming.
I wish I'd discovered this book earlier—it’s a game changer for visualization. I especially liked the real-world case studies woven throughout.
The clarity and depth here are unmatched when it comes to webgpu.
The practical advice here is immediately applicable to Particles,.
I keep coming back to this book whenever I need guidance on Simulations.
After reading this, I finally understand the intricacies of Geometry,. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
I’ve already implemented several ideas from this book into my work with visualization.
I finally feel equipped to make informed decisions about simulation.
I finally feel equipped to make informed decisions about WebGPU. I found myself highlighting entire pages—it’s that insightful. The emphasis on readability and structure has elevated our entire codebase.
It’s rare to find something this insightful about webgpu. I found myself highlighting entire pages—it’s that insightful.
A must-read for anyone trying to master Image.
This book completely changed my approach to Geometry,. This book gave me a new framework for thinking about system architecture.
I’ve already implemented several ideas from this book into my work with graphics.
The writing is engaging, and the examples are spot-on for programming.
The practical advice here is immediately applicable to Fractals,. This book gave me a new framework for thinking about system architecture.
This resource is indispensable for anyone working in 2D/3D,. I’ve already recommended this to several teammates and junior devs. I’ve used several of the patterns described here in production already.
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