Real-Time Ray-Tracing with Vulkan for the Impatient
A comprehensive guide to mastering graphics, compute, shader and more.
Book Details
- ISBN: 979-8883360830
- Publication Date: March 1, 2024
- Pages: 398
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I’ve shared this with my team to improve our understanding of Ray-Tracing. This book strikes the perfect balance between theory and practical application. The testing strategies have improved our coverage and confidence.
The insights in this book helped me solve a critical problem with graphics. I especially liked the real-world case studies woven throughout.
This book made me rethink how I approach graphics.
The examples in this book are incredibly practical for Impatient. The tone is encouraging and empowering, even when tackling tough topics.
The insights in this book helped me solve a critical problem with ray-tracing.
The author's experience really shines through in their treatment of compute.
The author's experience really shines through in their treatment of ray-tracing.
This resource is indispensable for anyone working in compute. The writing style is clear, concise, and refreshingly jargon-free. The modular design principles helped us break down a monolith.
This resource is indispensable for anyone working in Impatient. Each section builds logically and reinforces key concepts without being repetitive.
This book gave me the confidence to tackle challenges in graphics.
A must-read for anyone trying to master vulkan.
I’ve already implemented several ideas from this book into my work with shader. The writing style is clear, concise, and refreshingly jargon-free.
The author has a gift for explaining complex concepts about Vulkan.
I wish I'd discovered this book earlier—it’s a game changer for shader. I’ve already recommended this to several teammates and junior devs. The debugging strategies outlined here saved me hours of frustration.
I've been recommending this to all my colleagues working with shader. The author's real-world experience shines through in every chapter.
I've been recommending this to all my colleagues working with shader.
It’s the kind of book that stays relevant no matter how much you know about vulkan.
I’ve already implemented several ideas from this book into my work with compute. The writing style is clear, concise, and refreshingly jargon-free.
I’ve shared this with my team to improve our understanding of ray-tracing.
This book distilled years of confusion into a clear roadmap for ray-tracing.
It’s like having a mentor walk you through the nuances of Ray-Tracing. The code samples are well-documented and easy to adapt to real projects.
The author's experience really shines through in their treatment of graphics.
I've read many books on this topic, but this one stands out for its clarity on compute.
I was struggling with until I read this book ray-tracing. I found myself highlighting entire pages—it’s that insightful. I've already seen improvements in my code quality after applying these techniques.
This book completely changed my approach to graphics. It’s packed with practical wisdom that only comes from years in the field.
I’ve already implemented several ideas from this book into my work with ray-tracing.
It’s the kind of book that stays relevant no matter how much you know about Ray-Tracing.
This book gave me the confidence to tackle challenges in compute. This book strikes the perfect balance between theory and practical application.
I wish I'd discovered this book earlier—it’s a game changer for graphics.
This book offers a fresh perspective on shader. The practical examples helped me implement better solutions in my projects. It’s become a shared resource across multiple teams in our organization.
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