



Real-Time Ray-Tracing with Vulkan for the Impatient
A comprehensive guide to mastering graphics, compute, shader and more.
Book Details
- ISBN: 979-8883360830
- Publication Date: March 1, 2024
- Pages: 410
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book made me rethink how I approach graphics. I appreciated the thoughtful breakdown of common design patterns. The modular design principles helped us break down a monolith.

This book offers a fresh perspective on Vulkan. The author’s passion for the subject is contagious.

The examples in this book are incredibly practical for Impatient.

I’ve already implemented several ideas from this book into my work with Impatient.

This book completely changed my approach to shader.

A must-read for anyone trying to master graphics. The troubleshooting tips alone are worth the price of admission.

A must-read for anyone trying to master Impatient.

I keep coming back to this book whenever I need guidance on Vulkan.

This book distilled years of confusion into a clear roadmap for Vulkan. I feel more confident tackling complex projects after reading this. The debugging strategies outlined here saved me hours of frustration.
I’ve bookmarked several chapters for quick reference on Vulkan. I appreciated the thoughtful breakdown of common design patterns.
I was struggling with until I read this book graphics.

This resource is indispensable for anyone working in vulkan. The author’s passion for the subject is contagious.

This book bridges the gap between theory and practice in Vulkan.

The examples in this book are incredibly practical for ray-tracing.

This is now my go-to reference for all things related to Real-Time.

It’s the kind of book that stays relevant no matter how much you know about ray-tracing. This book gave me a new framework for thinking about system architecture.

I’ve already implemented several ideas from this book into my work with Real-Time.

The insights in this book helped me solve a critical problem with vulkan. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. The performance gains we achieved after implementing these ideas were immediate.

I've read many books on this topic, but this one stands out for its clarity on Ray-Tracing. The code samples are well-documented and easy to adapt to real projects.

The examples in this book are incredibly practical for shader.

It’s like having a mentor walk you through the nuances of compute.
This helped me connect the dots I’d been missing in Real-Time.

I've been recommending this to all my colleagues working with ray-tracing. The diagrams and visuals made complex ideas much easier to grasp.

After reading this, I finally understand the intricacies of graphics.

A must-read for anyone trying to master vulkan. The writing style is clear, concise, and refreshingly jargon-free.

This book completely changed my approach to graphics.

This book completely changed my approach to shader. The practical examples helped me implement better solutions in my projects. The emphasis on readability and structure has elevated our entire codebase.

This book bridges the gap between theory and practice in Vulkan. I’ve already recommended this to several teammates and junior devs.

It’s the kind of book that stays relevant no matter how much you know about ray-tracing.

This book gave me the confidence to tackle challenges in Impatient.
After reading this, I finally understand the intricacies of compute. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

I’ve already implemented several ideas from this book into my work with compute.
The writing is engaging, and the examples are spot-on for Ray-Tracing. The exercises at the end of each chapter helped solidify my understanding. The emphasis on readability and structure has elevated our entire codebase.
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