Real-Time Ray-Tracing with Vulkan for the Impatient
Real-Time Ray-Tracing with Vulkan for the Impatient view 1
Real-Time Ray-Tracing with Vulkan for the Impatient view 2
Real-Time Ray-Tracing with Vulkan for the Impatient view 3

Real-Time Ray-Tracing with Vulkan for the Impatient

4.7 (150 reviews)
graphicscomputeshaderray-tracingaivulkan

A comprehensive guide to mastering graphics, compute, shader and more.

Book Details
  • ISBN: 979-8883360830
  • Publication Date: March 1, 2024
  • Pages: 551
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of graphics
  • Implement advanced techniques for compute
  • Optimize performance in shader applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Elliot Allen
Elliot Allen
Game Developer at Adobe
10 months ago

The author has a gift for explaining complex concepts about ray-tracing. The code samples are well-documented and easy to adapt to real projects. I've already seen improvements in my code quality after applying these techniques.

Casey Lopez
Casey Lopez
Platform Engineer at IBM
6 months ago

I've been recommending this to all my colleagues working with vulkan. I appreciated the thoughtful breakdown of common design patterns.

Taylor Adams
Taylor Adams
QA Analyst at IBM
4 months ago

This helped me connect the dots I’d been missing in shader.

Rowan Clark
Rowan Clark
API Evangelist at Dropbox
12 days ago

The practical advice here is immediately applicable to shader.

Parker Nguyen
Parker Nguyen
ML Engineer at IBM
18 days ago

After reading this, I finally understand the intricacies of ray-tracing. The exercises at the end of each chapter helped solidify my understanding.

Quinn Davis
Quinn Davis
Automation Specialist at Intel
6 months ago

It’s like having a mentor walk you through the nuances of Impatient.

Jules Nguyen
Jules Nguyen
QA Analyst at Nvidia
11 months ago

The examples in this book are incredibly practical for vulkan. This book gave me a new framework for thinking about system architecture. The clear explanations make complex topics accessible to developers of all levels.

Noel Baker
Noel Baker
Cloud Architect at Atlassian
5 months ago

I’ve shared this with my team to improve our understanding of shader. It’s packed with practical wisdom that only comes from years in the field.

River Martinez
River Martinez
Platform Engineer at Pinterest
8 days ago

The examples in this book are incredibly practical for ray-tracing.

Rowan Allen
Rowan Allen
Data Scientist at Dropbox
16 days ago

This book made me rethink how I approach Ray-Tracing.

River Wright
River Wright
Tech Lead at Intel
7 months ago

The clarity and depth here are unmatched when it comes to vulkan.

Parker Mitchell
Parker Mitchell
Game Developer at Dropbox
28 days ago

The examples in this book are incredibly practical for compute. It’s packed with practical wisdom that only comes from years in the field. I’ve started incorporating these principles into our code reviews.

Riley Brown
Riley Brown
Platform Engineer at Spotify
4 months ago

This book gave me the confidence to tackle challenges in compute. The exercises at the end of each chapter helped solidify my understanding.

Rowan Nguyen
Rowan Nguyen
Backend Developer at Oracle
3 days ago

I’ve bookmarked several chapters for quick reference on compute.

Casey Nguyen
Casey Nguyen
Game Developer at Apple
1 days ago

This book bridges the gap between theory and practice in vulkan.

Alex Mitchell
Alex Mitchell
DevOps Specialist at Adobe
3 months ago

This book bridges the gap between theory and practice in shader.

Noel King
Noel King
DevOps Specialist at Adobe
16 days ago

A must-read for anyone trying to master Vulkan. The pacing is perfect—never rushed, never dragging. The emphasis on scalability was exactly what our growing platform needed.

Dakota Williams
Dakota Williams
API Evangelist at Nvidia
3 months ago

It’s like having a mentor walk you through the nuances of Impatient. This book strikes the perfect balance between theory and practical application.

Alex Martinez
Alex Martinez
Full Stack Developer at Apple
20 days ago

I was struggling with until I read this book shader.

Harper Hall
Harper Hall
Full Stack Developer at Zoom
8 months ago

A must-read for anyone trying to master Real-Time.

Micah Johnson
Micah Johnson
ML Engineer at Tesla
5 months ago

The writing is engaging, and the examples are spot-on for vulkan.

Logan Miller
Logan Miller
Product Designer at Snap Inc.
26 days ago

I've read many books on this topic, but this one stands out for its clarity on compute. The writing style is clear, concise, and refreshingly jargon-free.

Riley Green
Riley Green
Embedded Systems Engineer at Tesla
12 months ago

I’ve shared this with my team to improve our understanding of graphics.

Elliot Miller
Elliot Miller
Software Engineer at Stripe
26 days ago

The examples in this book are incredibly practical for vulkan. The author anticipates the reader’s questions and answers them seamlessly. The clear explanations make complex topics accessible to developers of all levels.

Join the Discussion

Related Books

WebGPU API: An Introduction
WebGPU API: An Introduction

Published: June 16, 2022

View Details
How To Write Retro Games: Web-Programming
How To Write Retro Games: Web-Programming

Published: February 10, 2025

View Details
Little Black Book of Ray-Tracing and Path-Tracing
Little Black Book of Ray-Tracing and Path-Tracing

Published: January 21, 2025

View Details