Real-Time Ray-Tracing with Vulkan for the Impatient
A comprehensive guide to mastering graphics, compute, shader and more.
Book Details
- ISBN: 979-8883360830
- Publication Date: March 1, 2024
- Pages: 551
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The author has a gift for explaining complex concepts about ray-tracing. The code samples are well-documented and easy to adapt to real projects. I've already seen improvements in my code quality after applying these techniques.
I've been recommending this to all my colleagues working with vulkan. I appreciated the thoughtful breakdown of common design patterns.
This helped me connect the dots I’d been missing in shader.
The practical advice here is immediately applicable to shader.
After reading this, I finally understand the intricacies of ray-tracing. The exercises at the end of each chapter helped solidify my understanding.
It’s like having a mentor walk you through the nuances of Impatient.
The examples in this book are incredibly practical for vulkan. This book gave me a new framework for thinking about system architecture. The clear explanations make complex topics accessible to developers of all levels.
I’ve shared this with my team to improve our understanding of shader. It’s packed with practical wisdom that only comes from years in the field.
The examples in this book are incredibly practical for ray-tracing.
This book made me rethink how I approach Ray-Tracing.
The clarity and depth here are unmatched when it comes to vulkan.
The examples in this book are incredibly practical for compute. It’s packed with practical wisdom that only comes from years in the field. I’ve started incorporating these principles into our code reviews.
This book gave me the confidence to tackle challenges in compute. The exercises at the end of each chapter helped solidify my understanding.
I’ve bookmarked several chapters for quick reference on compute.
This book bridges the gap between theory and practice in vulkan.
This book bridges the gap between theory and practice in shader.
A must-read for anyone trying to master Vulkan. The pacing is perfect—never rushed, never dragging. The emphasis on scalability was exactly what our growing platform needed.
It’s like having a mentor walk you through the nuances of Impatient. This book strikes the perfect balance between theory and practical application.
I was struggling with until I read this book shader.
A must-read for anyone trying to master Real-Time.
The writing is engaging, and the examples are spot-on for vulkan.
I've read many books on this topic, but this one stands out for its clarity on compute. The writing style is clear, concise, and refreshingly jargon-free.
I’ve shared this with my team to improve our understanding of graphics.
The examples in this book are incredibly practical for vulkan. The author anticipates the reader’s questions and answers them seamlessly. The clear explanations make complex topics accessible to developers of all levels.
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