Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders
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Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders

4.7 (84 reviews)
programmingcomputeshadersimulationaivulkan

A comprehensive guide to mastering programming, compute, shader and more.

Book Details
  • ISBN: 979-8345148280
  • Publication Date: November 1, 2024
  • Pages: 342
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of programming and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of programming
  • Implement advanced techniques for compute
  • Optimize performance in shader applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Jordan Clark
Jordan Clark
Innovation Lead at Intel
1 months ago

The clarity and depth here are unmatched when it comes to Shaders. I feel more confident tackling complex projects after reading this. The clarity of the examples made it easy to onboard new developers.

Quinn Smith
Quinn Smith
AI Researcher at Airbnb
2 months ago

The examples in this book are incredibly practical for Shaders. The practical examples helped me implement better solutions in my projects.

Drew Miller
Drew Miller
Site Reliability Engineer at Nvidia
27 days ago

This resource is indispensable for anyone working in vulkan.

Logan Hill
Logan Hill
Cloud Architect at Netflix
24 days ago

I keep coming back to this book whenever I need guidance on simulation. I particularly appreciated the chapter on best practices and common pitfalls. The clarity of the examples made it easy to onboard new developers.

Logan Smith
Logan Smith
Game Developer at IBM
9 months ago

The examples in this book are incredibly practical for Vulkan. I was able to apply what I learned immediately to a client project.

Morgan Martinez
Morgan Martinez
Security Engineer at Adobe
21 days ago

I was struggling with until I read this book vulkan.

Riley Hall
Riley Hall
AI Researcher at Slack
8 days ago

The examples in this book are incredibly practical for Compute:.

Reese Jones
Reese Jones
QA Analyst at Adobe
5 months ago

This helped me connect the dots I’d been missing in shader.

Finley Johnson
Finley Johnson
Platform Engineer at Tesla
19 days ago

This book offers a fresh perspective on High-Performance. The diagrams and visuals made complex ideas much easier to grasp.

Emerson King
Emerson King
Data Scientist at Airbnb
28 days ago

The insights in this book helped me solve a critical problem with High-Performance.

Casey Miller
Casey Miller
Embedded Systems Engineer at Tesla
10 months ago

I’ve bookmarked several chapters for quick reference on Shaders. I feel more confident tackling complex projects after reading this. I’ve used several of the patterns described here in production already.

Dakota Martinez
Dakota Martinez
ML Engineer at Adobe
8 days ago

I wish I'd discovered this book earlier—it’s a game changer for Vulkan. I particularly appreciated the chapter on best practices and common pitfalls.

Parker Davis
Parker Davis
Systems Architect at Atlassian
17 days ago

The author's experience really shines through in their treatment of programming.

Emerson Nguyen
Emerson Nguyen
Cloud Architect at Airbnb
1 months ago

I was struggling with until I read this book Programming.

Jordan Smith
Jordan Smith
Product Designer at LinkedIn
7 days ago

The practical advice here is immediately applicable to Shaders.

Reese Allen
Reese Allen
Embedded Systems Engineer at Slack
16 days ago

The author has a gift for explaining complex concepts about Compute. The troubleshooting tips alone are worth the price of admission.

Riley Walker
Riley Walker
Technical Writer at Pinterest
10 months ago

It’s like having a mentor walk you through the nuances of simulation.

Morgan Lewis
Morgan Lewis
Site Reliability Engineer at Stripe
11 months ago

This book gave me the confidence to tackle challenges in shader.

Riley Allen
Riley Allen
Frontend Engineer at Amazon
7 months ago

This book bridges the gap between theory and practice in simulation.

Charlie Allen
Charlie Allen
Senior Developer at Zoom
3 months ago

The writing is engaging, and the examples are spot-on for programming. I found myself highlighting entire pages—it’s that insightful. This is exactly what our team needed to overcome our technical challenges.

Reese Baker
Reese Baker
Data Scientist at Microsoft
19 days ago

The writing is engaging, and the examples are spot-on for shader. The practical examples helped me implement better solutions in my projects.

Finley Lewis
Finley Lewis
API Evangelist at Stripe
14 days ago

I finally feel equipped to make informed decisions about vulkan.

Kai Mitchell
Kai Mitchell
Security Engineer at LinkedIn
28 days ago

The author's experience really shines through in their treatment of vulkan.

Rowan Hall
Rowan Hall
Frontend Engineer at Apple
2 days ago

This book made me rethink how I approach programming. I particularly appreciated the chapter on best practices and common pitfalls.

Harper Davis
Harper Davis
QA Analyst at Red Hat
4 months ago

It’s rare to find something this insightful about High-Performance.

Logan Lewis
Logan Lewis
Platform Engineer at Amazon
2 months ago

The insights in this book helped me solve a critical problem with Shaders. I appreciated the thoughtful breakdown of common design patterns.

Kai Hill
Kai Hill
Innovation Lead at Stripe
12 days ago

I've been recommending this to all my colleagues working with vulkan. I feel more confident tackling complex projects after reading this. It’s helped me write cleaner, more maintainable code across the board.

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