DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 (63 reviews)
DirectXDirectX 12HLSLGPU ProgrammingGraphics PipelineRay TracingCompute ShadersGame DevelopmentRenderingOptimizationShader Development

A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.

Book Details
  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Pages: 371
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of DirectX
  • Implement advanced techniques for DirectX 12
  • Optimize performance in HLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Finley Brown
Finley Brown
Systems Architect at Apple
27 days ago

It’s like having a mentor walk you through the nuances of Ray Tracing. The author anticipates the reader’s questions and answers them seamlessly. It helped me refactor legacy code with confidence and clarity.

Jordan Allen
Jordan Allen
UX Strategist at LinkedIn
14 days ago

This helped me connect the dots I’d been missing in GPU Programming. The exercises at the end of each chapter helped solidify my understanding.

Parker Allen
Parker Allen
Embedded Systems Engineer at Tesla
12 days ago

A must-read for anyone trying to master DirectX+HLSL/Graphics/Compute.

Emerson Brown
Emerson Brown
QA Analyst at Snap Inc.
4 months ago

This book bridges the gap between theory and practice in Ray Tracing. I appreciated the thoughtful breakdown of common design patterns. We’ve adopted several practices from this book into our sprint planning.

Micah Williams
Micah Williams
Data Scientist at Spotify
13 days ago

I’ve bookmarked several chapters for quick reference on DirectX. I appreciated the thoughtful breakdown of common design patterns.

Finley Allen
Finley Allen
Innovation Lead at Stripe
27 days ago

This book made me rethink how I approach All-in-One.

Rowan Mitchell
Rowan Mitchell
Full Stack Developer at Atlassian
6 months ago

The practical advice here is immediately applicable to Shader Development.

Elliot Johnson
Elliot Johnson
Product Designer at Atlassian
5 months ago

I’ve bookmarked several chapters for quick reference on DirectX 12. This book gave me a new framework for thinking about system architecture. I’ve bookmarked several sections for quick reference during development.

Rowan Torres
Rowan Torres
Systems Architect at Oracle
12 months ago

I keep coming back to this book whenever I need guidance on Optimization. The author's real-world experience shines through in every chapter.

Finley Johnson
Finley Johnson
Frontend Engineer at Tesla
9 months ago

This book offers a fresh perspective on DirectX 12.

Jamie Scott
Jamie Scott
ML Engineer at Zoom
6 days ago

The writing is engaging, and the examples are spot-on for DirectX 12.

Finley Williams
Finley Williams
AI Researcher at Snap Inc.
3 months ago

The practical advice here is immediately applicable to All-in-One.

Noel Green
Noel Green
Data Scientist at Tesla
9 months ago

The examples in this book are incredibly practical for Shader Development. I feel more confident tackling complex projects after reading this.

Morgan Mitchell
Morgan Mitchell
Technical Writer at LinkedIn
5 months ago

It’s like having a mentor walk you through the nuances of Rendering.

Charlie Jones
Charlie Jones
Automation Specialist at Spotify
2 months ago

After reading this, I finally understand the intricacies of DirectX.

Logan Smith
Logan Smith
QA Analyst at Adobe
11 months ago

This book offers a fresh perspective on All-in-One. This book strikes the perfect balance between theory and practical application.

Jules Nguyen
Jules Nguyen
Software Engineer at Shopify
27 days ago

I finally feel equipped to make informed decisions about Graphics Pipeline.

Reese Lewis
Reese Lewis
Tech Lead at Google
5 months ago

After reading this, I finally understand the intricacies of Game Development.

Drew Jones
Drew Jones
Software Engineer at Slack
1 months ago

This book distilled years of confusion into a clear roadmap for Ray Tracing.

Jamie Miller
Jamie Miller
Backend Developer at Google
4 months ago

The insights in this book helped me solve a critical problem with Optimization. The troubleshooting tips alone are worth the price of admission. I've already seen improvements in my code quality after applying these techniques.

Kai Scott
Kai Scott
Site Reliability Engineer at Netflix
7 months ago

This book completely changed my approach to DirectX 12. It’s the kind of book you’ll keep on your desk, not your shelf.

Skyler Nguyen
Skyler Nguyen
Frontend Engineer at Red Hat
11 months ago

It’s rare to find something this insightful about DirectX.

Riley Williams
Riley Williams
Platform Engineer at Dropbox
3 months ago

This resource is indispensable for anyone working in All-in-One.

Parker Walker
Parker Walker
Cloud Architect at Intel
6 months ago

This helped me connect the dots I’d been missing in GPU Programming.

Jamie Clark
Jamie Clark
Backend Developer at Facebook
28 days ago

I’ve bookmarked several chapters for quick reference on Shader Development. Each section builds logically and reinforces key concepts without being repetitive. It helped me refactor legacy code with confidence and clarity.

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