DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 (100 reviews)
DirectXDirectX 12HLSLGPU ProgrammingGraphics PipelineRay TracingCompute ShadersGame DevelopmentRenderingOptimizationShader Development

A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.

Book Details
  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Pages: 548
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of DirectX
  • Implement advanced techniques for DirectX 12
  • Optimize performance in HLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Elliot Hall
Elliot Hall
Frontend Engineer at LinkedIn
11 months ago

It’s the kind of book that stays relevant no matter how much you know about Game Development. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. I've already seen improvements in my code quality after applying these techniques.

Reese Hill
Reese Hill
Backend Developer at Adobe
11 days ago

This book gave me the confidence to tackle challenges in Shader Development. The author’s passion for the subject is contagious.

River Hill
River Hill
Mobile Developer at LinkedIn
4 days ago

I've been recommending this to all my colleagues working with Shader Development.

Blake Green
Blake Green
Cloud Architect at Dropbox
6 days ago

I wish I'd discovered this book earlier—it’s a game changer for DirectX.

Elliot Garcia
Elliot Garcia
Automation Specialist at GitHub
18 days ago

I’ve shared this with my team to improve our understanding of Ray Tracing.

Rowan Torres
Rowan Torres
Product Designer at Shopify
19 days ago

This resource is indispensable for anyone working in Optimization. I found myself highlighting entire pages—it’s that insightful.

Parker Williams
Parker Williams
Mobile Developer at Tesla
3 days ago

I’ve shared this with my team to improve our understanding of Shader Development.

Casey Adams
Casey Adams
Platform Engineer at Netflix
20 days ago

I’ve bookmarked several chapters for quick reference on Ray Tracing.

Parker Green
Parker Green
Product Designer at Microsoft
6 months ago

I've been recommending this to all my colleagues working with Rendering.

Casey Smith
Casey Smith
ML Engineer at Zoom
8 days ago

I've read many books on this topic, but this one stands out for its clarity on Optimization. I especially liked the real-world case studies woven throughout.

Emerson Wright
Emerson Wright
Game Developer at Red Hat
3 months ago

This book bridges the gap between theory and practice in GPU Programming.

Casey Nelson
Casey Nelson
QA Analyst at Atlassian
18 days ago

I finally feel equipped to make informed decisions about Game Development.

Elliot Adams
Elliot Adams
API Evangelist at GitHub
24 days ago

I was struggling with until I read this book Rendering. I was able to apply what I learned immediately to a client project. The modular design principles helped us break down a monolith.

Logan Allen
Logan Allen
Technical Writer at Google
14 days ago

I've read many books on this topic, but this one stands out for its clarity on Compute Shaders. I particularly appreciated the chapter on best practices and common pitfalls.

Avery Mitchell
Avery Mitchell
Mobile Developer at Snap Inc.
20 days ago

It’s rare to find something this insightful about DirectX+HLSL/Graphics/Compute.

Jamie Brown
Jamie Brown
DevOps Specialist at Amazon
2 months ago

This resource is indispensable for anyone working in GPU Programming.

Quinn Brown
Quinn Brown
Systems Architect at Google
9 months ago

The clarity and depth here are unmatched when it comes to Ray Tracing. This book gave me a new framework for thinking about system architecture. The clarity of the examples made it easy to onboard new developers.

Sage Scott
Sage Scott
Data Scientist at GitHub
15 days ago

It’s rare to find something this insightful about Optimization. I found myself highlighting entire pages—it’s that insightful.

Parker Jones
Parker Jones
UX Strategist at Slack
24 days ago

A must-read for anyone trying to master DirectX 12.

Charlie Brown
Charlie Brown
Data Scientist at Intel
27 days ago

It’s like having a mentor walk you through the nuances of DirectX.

Drew Davis
Drew Davis
UX Strategist at Oracle
11 months ago

It’s like having a mentor walk you through the nuances of GPU Programming.

Jules Baker
Jules Baker
Mobile Developer at Slack
7 months ago

I’ve already implemented several ideas from this book into my work with Shader Development. The author's real-world experience shines through in every chapter. The emphasis on readability and structure has elevated our entire codebase.

Dakota Adams
Dakota Adams
Game Developer at Spotify
9 months ago

After reading this, I finally understand the intricacies of Rendering. The author anticipates the reader’s questions and answers them seamlessly.

Quinn Allen
Quinn Allen
AI Researcher at LinkedIn
1 months ago

The clarity and depth here are unmatched when it comes to DirectX 12.

Kai Garcia
Kai Garcia
Senior Developer at Adobe
6 days ago

I wish I'd discovered this book earlier—it’s a game changer for Game Development.

Harper Clark
Harper Clark
Security Engineer at Tesla
25 days ago

I've read many books on this topic, but this one stands out for its clarity on Optimization. I appreciated the thoughtful breakdown of common design patterns. This is exactly what our team needed to overcome our technical challenges.

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