DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 (116 reviews)
DirectXDirectX 12HLSLGPU ProgrammingGraphics PipelineRay TracingCompute ShadersGame DevelopmentRenderingOptimizationShader Development

A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.

Book Details
  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Pages: 400
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of DirectX
  • Implement advanced techniques for DirectX 12
  • Optimize performance in HLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Casey Miller
Casey Miller
Tech Lead at Snap Inc.
6 months ago

This book gave me the confidence to tackle challenges in DirectX+HLSL/Graphics/Compute. I found myself highlighting entire pages—it’s that insightful. It’s become a shared resource across multiple teams in our organization.

Drew Garcia
Drew Garcia
Data Scientist at Airbnb
5 days ago

I’ve shared this with my team to improve our understanding of Shader Development. The code samples are well-documented and easy to adapt to real projects.

Kai Martinez
Kai Martinez
Automation Specialist at LinkedIn
13 days ago

I’ve shared this with my team to improve our understanding of Compute Shaders.

Avery Lewis
Avery Lewis
Backend Developer at Zoom
6 months ago

A must-read for anyone trying to master Game Development. I appreciated the thoughtful breakdown of common design patterns. The debugging strategies outlined here saved me hours of frustration.

Micah King
Micah King
Tech Lead at Tesla
12 months ago

The insights in this book helped me solve a critical problem with Compute Shaders. It’s the kind of book you’ll keep on your desk, not your shelf.

Drew Baker
Drew Baker
Security Engineer at LinkedIn
6 months ago

I keep coming back to this book whenever I need guidance on Optimization.

Jordan Adams
Jordan Adams
Software Engineer at Adobe
3 months ago

This book made me rethink how I approach GPU Programming.

Noel Scott
Noel Scott
Backend Developer at LinkedIn
13 days ago

I was struggling with until I read this book Ray Tracing. I was able to apply what I learned immediately to a client project.

Casey Smith
Casey Smith
Innovation Lead at IBM
19 days ago

I’ve shared this with my team to improve our understanding of Ray Tracing.

Blake Brown
Blake Brown
Frontend Engineer at Google
10 months ago

The writing is engaging, and the examples are spot-on for GPU Programming.

Parker Miller
Parker Miller
Game Developer at Twitter
13 days ago

The writing is engaging, and the examples are spot-on for Compute Shaders.

Alex Smith
Alex Smith
AI Researcher at Shopify
21 days ago

It’s rare to find something this insightful about GPU Programming. The author’s passion for the subject is contagious.

Elliot Brown
Elliot Brown
Cloud Architect at Zoom
7 days ago

This resource is indispensable for anyone working in Ray Tracing.

Alex Lewis
Alex Lewis
Technical Writer at Facebook
21 days ago

A must-read for anyone trying to master GPU Programming.

Kai Scott
Kai Scott
Systems Architect at Airbnb
11 days ago

This book made me rethink how I approach Compute Shaders. I was able to apply what I learned immediately to a client project. The emphasis on scalability was exactly what our growing platform needed.

Parker Nguyen
Parker Nguyen
Mobile Developer at Snap Inc.
12 months ago

This book completely changed my approach to Ray Tracing. I was able to apply what I learned immediately to a client project.

Sage King
Sage King
Cloud Architect at LinkedIn
10 months ago

I’ve bookmarked several chapters for quick reference on GPU Programming.

Alex Williams
Alex Williams
Platform Engineer at Shopify
3 months ago

The author has a gift for explaining complex concepts about DirectX 12.

Charlie Brown
Charlie Brown
Data Scientist at GitHub
17 days ago

The author's experience really shines through in their treatment of DirectX 12. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Sage Young
Sage Young
Platform Engineer at Stripe
22 days ago

I’ve shared this with my team to improve our understanding of Game Development.

Harper Hall
Harper Hall
UX Strategist at Shopify
1 days ago

The examples in this book are incredibly practical for Graphics Pipeline. I especially liked the real-world case studies woven throughout. I’ve used several of the patterns described here in production already.

Micah Carter
Micah Carter
Innovation Lead at Shopify
25 days ago

This helped me connect the dots I’d been missing in Graphics Pipeline. The author's real-world experience shines through in every chapter.

River King
River King
AI Researcher at GitHub
9 months ago

I've read many books on this topic, but this one stands out for its clarity on DirectX 12.

Taylor Nelson
Taylor Nelson
Platform Engineer at Adobe
4 months ago

I wish I'd discovered this book earlier—it’s a game changer for Game Development.

Elliot Adams
Elliot Adams
Data Scientist at Nvidia
13 days ago

A must-read for anyone trying to master All-in-One.

Riley Hill
Riley Hill
Product Designer at Stripe
3 months ago

I keep coming back to this book whenever I need guidance on Shader Development. The author’s passion for the subject is contagious.

Quinn Nelson
Quinn Nelson
Innovation Lead at Apple
18 days ago

The practical advice here is immediately applicable to Ray Tracing.

Noel Clark
Noel Clark
Backend Developer at Pinterest
2 months ago

This book offers a fresh perspective on Ray Tracing.

Sage Allen
Sage Allen
Automation Specialist at Twitter
22 days ago

This book offers a fresh perspective on DirectX+HLSL/Graphics/Compute. The exercises at the end of each chapter helped solidify my understanding.

Elliot Williams
Elliot Williams
Innovation Lead at Adobe
17 days ago

I wish I'd discovered this book earlier—it’s a game changer for DirectX. I especially liked the real-world case studies woven throughout. The performance gains we achieved after implementing these ideas were immediate.

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