DirectX+HLSL/Graphics/Compute All-in-One
A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.
Book Details
- ISBN: 9798289659729
- Publication Date: June 25, 2025
- Pages: 371
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of DirectX
- Implement advanced techniques for DirectX 12
- Optimize performance in HLSL applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
It’s like having a mentor walk you through the nuances of Ray Tracing. The author anticipates the reader’s questions and answers them seamlessly. It helped me refactor legacy code with confidence and clarity.
This helped me connect the dots I’d been missing in GPU Programming. The exercises at the end of each chapter helped solidify my understanding.
A must-read for anyone trying to master DirectX+HLSL/Graphics/Compute.
This book bridges the gap between theory and practice in Ray Tracing. I appreciated the thoughtful breakdown of common design patterns. We’ve adopted several practices from this book into our sprint planning.
I’ve bookmarked several chapters for quick reference on DirectX. I appreciated the thoughtful breakdown of common design patterns.
This book made me rethink how I approach All-in-One.
The practical advice here is immediately applicable to Shader Development.
I’ve bookmarked several chapters for quick reference on DirectX 12. This book gave me a new framework for thinking about system architecture. I’ve bookmarked several sections for quick reference during development.
I keep coming back to this book whenever I need guidance on Optimization. The author's real-world experience shines through in every chapter.
This book offers a fresh perspective on DirectX 12.
The writing is engaging, and the examples are spot-on for DirectX 12.
The practical advice here is immediately applicable to All-in-One.
The examples in this book are incredibly practical for Shader Development. I feel more confident tackling complex projects after reading this.
It’s like having a mentor walk you through the nuances of Rendering.
After reading this, I finally understand the intricacies of DirectX.
This book offers a fresh perspective on All-in-One. This book strikes the perfect balance between theory and practical application.
I finally feel equipped to make informed decisions about Graphics Pipeline.
After reading this, I finally understand the intricacies of Game Development.
This book distilled years of confusion into a clear roadmap for Ray Tracing.
The insights in this book helped me solve a critical problem with Optimization. The troubleshooting tips alone are worth the price of admission. I've already seen improvements in my code quality after applying these techniques.
This book completely changed my approach to DirectX 12. It’s the kind of book you’ll keep on your desk, not your shelf.
It’s rare to find something this insightful about DirectX.
This resource is indispensable for anyone working in All-in-One.
This helped me connect the dots I’d been missing in GPU Programming.
I’ve bookmarked several chapters for quick reference on Shader Development. Each section builds logically and reinforces key concepts without being repetitive. It helped me refactor legacy code with confidence and clarity.
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