DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 (145 reviews)
DirectXDirectX 12HLSLGPU ProgrammingGraphics PipelineRay TracingCompute ShadersGame DevelopmentRenderingOptimizationShader Development

A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.

Book Details
  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Pages: 319
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of DirectX
  • Implement advanced techniques for DirectX 12
  • Optimize performance in HLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Emerson Lewis
Emerson Lewis
ML Engineer at IBM
24 days ago

The examples in this book are incredibly practical for Compute Shaders. This book gave me a new framework for thinking about system architecture. I’ve started incorporating these principles into our code reviews.

Jules Carter
Jules Carter
AI Researcher at Zoom
13 days ago

The insights in this book helped me solve a critical problem with Shader Development. The author's real-world experience shines through in every chapter.

Emerson Jones
Emerson Jones
Systems Architect at Airbnb
11 months ago

I’ve already implemented several ideas from this book into my work with Rendering.

Jordan Davis
Jordan Davis
DevOps Specialist at Twitter
29 days ago

The author's experience really shines through in their treatment of Game Development. I particularly appreciated the chapter on best practices and common pitfalls.

Logan Clark
Logan Clark
Technical Writer at Atlassian
26 days ago

This book offers a fresh perspective on All-in-One.

Quinn Wright
Quinn Wright
Tech Lead at Red Hat
7 months ago

The practical advice here is immediately applicable to Shader Development. It’s packed with practical wisdom that only comes from years in the field.

Kai Walker
Kai Walker
Embedded Systems Engineer at Snap Inc.
14 days ago

I finally feel equipped to make informed decisions about Optimization.

Logan Young
Logan Young
AI Researcher at Netflix
7 months ago

I finally feel equipped to make informed decisions about DirectX 12.

Riley Smith
Riley Smith
QA Analyst at Nvidia
11 months ago

I keep coming back to this book whenever I need guidance on GPU Programming. Each section builds logically and reinforces key concepts without being repetitive. I've already seen improvements in my code quality after applying these techniques.

Parker Williams
Parker Williams
Automation Specialist at Stripe
6 months ago

This helped me connect the dots I’d been missing in DirectX 12. The author's real-world experience shines through in every chapter.

Quinn Hill
Quinn Hill
Senior Developer at Oracle
17 days ago

I've been recommending this to all my colleagues working with Compute Shaders.

Jules Scott
Jules Scott
Game Developer at Shopify
11 days ago

A must-read for anyone trying to master All-in-One. The pacing is perfect—never rushed, never dragging.

Quinn Young
Quinn Young
Technical Writer at Microsoft
12 months ago

This helped me connect the dots I’d been missing in Rendering.

Avery Martinez
Avery Martinez
Mobile Developer at Amazon
7 months ago

The clarity and depth here are unmatched when it comes to Compute Shaders.

Drew Hall
Drew Hall
Platform Engineer at Intel
3 days ago

It’s like having a mentor walk you through the nuances of Graphics Pipeline. I was able to apply what I learned immediately to a client project. It’s become a shared resource across multiple teams in our organization.

Morgan Torres
Morgan Torres
Data Scientist at GitHub
10 months ago

This book made me rethink how I approach Shader Development. The diagrams and visuals made complex ideas much easier to grasp.

Kai Jones
Kai Jones
UX Strategist at Spotify
13 days ago

The author's experience really shines through in their treatment of DirectX 12.

Jordan Martinez
Jordan Martinez
Cloud Architect at Oracle
4 months ago

The author has a gift for explaining complex concepts about DirectX.

River Jones
River Jones
UX Strategist at GitHub
30 days ago

This book gave me the confidence to tackle challenges in Optimization. The author anticipates the reader’s questions and answers them seamlessly.

Alex Brown
Alex Brown
Software Engineer at LinkedIn
3 days ago

I've been recommending this to all my colleagues working with DirectX+HLSL/Graphics/Compute.

Alex Garcia
Alex Garcia
UX Strategist at Slack
7 months ago

This book made me rethink how I approach Ray Tracing.

Logan Allen
Logan Allen
QA Analyst at Amazon
20 days ago

A must-read for anyone trying to master GPU Programming.

Finley Walker
Finley Walker
Innovation Lead at Tesla
12 months ago

It’s rare to find something this insightful about Shader Development. I’ve already recommended this to several teammates and junior devs. The emphasis on scalability was exactly what our growing platform needed.

Alex Brown
Alex Brown
Innovation Lead at Dropbox
9 months ago

It’s the kind of book that stays relevant no matter how much you know about DirectX+HLSL/Graphics/Compute. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

River Wright
River Wright
Security Engineer at Slack
4 months ago

The clarity and depth here are unmatched when it comes to Ray Tracing.

Micah Garcia
Micah Garcia
Systems Architect at Netflix
3 months ago

This book completely changed my approach to Game Development.

Rowan Lewis
Rowan Lewis
QA Analyst at Microsoft
10 months ago

A must-read for anyone trying to master Game Development.

Alex Walker
Alex Walker
DevOps Specialist at Atlassian
2 months ago

The author's experience really shines through in their treatment of All-in-One. The author’s passion for the subject is contagious.

Dakota Lewis
Dakota Lewis
Technical Writer at Zoom
12 months ago

The practical advice here is immediately applicable to Optimization.

Riley King
Riley King
Frontend Engineer at Amazon
24 days ago

I’ve bookmarked several chapters for quick reference on Optimization.

Alex Lewis
Alex Lewis
Senior Developer at Facebook
27 days ago

It’s like having a mentor walk you through the nuances of Shader Development.

Micah Adams
Micah Adams
AI Researcher at Facebook
19 days ago

I’ve already implemented several ideas from this book into my work with Shader Development. I feel more confident tackling complex projects after reading this.

Jordan Davis
Jordan Davis
QA Analyst at Snap Inc.
7 months ago

A must-read for anyone trying to master Graphics Pipeline. It’s the kind of book you’ll keep on your desk, not your shelf. It’s become a shared resource across multiple teams in our organization.

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