DirectX+HLSL/Graphics/Compute All-in-One
A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.
Book Details
- ISBN: 9798289659729
- Publication Date: June 25, 2025
- Pages: 400
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of DirectX
- Implement advanced techniques for DirectX 12
- Optimize performance in HLSL applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book gave me the confidence to tackle challenges in DirectX+HLSL/Graphics/Compute. I found myself highlighting entire pages—it’s that insightful. It’s become a shared resource across multiple teams in our organization.
I’ve shared this with my team to improve our understanding of Shader Development. The code samples are well-documented and easy to adapt to real projects.
I’ve shared this with my team to improve our understanding of Compute Shaders.
A must-read for anyone trying to master Game Development. I appreciated the thoughtful breakdown of common design patterns. The debugging strategies outlined here saved me hours of frustration.
The insights in this book helped me solve a critical problem with Compute Shaders. It’s the kind of book you’ll keep on your desk, not your shelf.
I keep coming back to this book whenever I need guidance on Optimization.
This book made me rethink how I approach GPU Programming.
I was struggling with until I read this book Ray Tracing. I was able to apply what I learned immediately to a client project.
I’ve shared this with my team to improve our understanding of Ray Tracing.
The writing is engaging, and the examples are spot-on for GPU Programming.
The writing is engaging, and the examples are spot-on for Compute Shaders.
It’s rare to find something this insightful about GPU Programming. The author’s passion for the subject is contagious.
This resource is indispensable for anyone working in Ray Tracing.
A must-read for anyone trying to master GPU Programming.
This book made me rethink how I approach Compute Shaders. I was able to apply what I learned immediately to a client project. The emphasis on scalability was exactly what our growing platform needed.
This book completely changed my approach to Ray Tracing. I was able to apply what I learned immediately to a client project.
I’ve bookmarked several chapters for quick reference on GPU Programming.
The author has a gift for explaining complex concepts about DirectX 12.
The author's experience really shines through in their treatment of DirectX 12. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
I’ve shared this with my team to improve our understanding of Game Development.
The examples in this book are incredibly practical for Graphics Pipeline. I especially liked the real-world case studies woven throughout. I’ve used several of the patterns described here in production already.
This helped me connect the dots I’d been missing in Graphics Pipeline. The author's real-world experience shines through in every chapter.
I've read many books on this topic, but this one stands out for its clarity on DirectX 12.
I wish I'd discovered this book earlier—it’s a game changer for Game Development.
A must-read for anyone trying to master All-in-One.
I keep coming back to this book whenever I need guidance on Shader Development. The author’s passion for the subject is contagious.
The practical advice here is immediately applicable to Ray Tracing.
This book offers a fresh perspective on Ray Tracing.
This book offers a fresh perspective on DirectX+HLSL/Graphics/Compute. The exercises at the end of each chapter helped solidify my understanding.
I wish I'd discovered this book earlier—it’s a game changer for DirectX. I especially liked the real-world case studies woven throughout. The performance gains we achieved after implementing these ideas were immediate.
Join the Discussion
Related Books
Data Visualization+Blender/Scripting/Python All-in-One (Paperback)
Published: March 15, 2025
View Details
Visualizing Data: Psychology and Analytics - Exploring, Explaining and Storytelling (Paperback)
Published: May 12, 2025
View Details