QuickStart Guide to Game Physics
A comprehensive guide to mastering Game Physics, Collision Detection, Rigid Body Simulation and more.
Book Details
- ISBN: 9798264282454
- Publication Date: May 14, 2025
- Pages: 598
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of Game Physics and Collision Detection, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of Game Physics
- Implement advanced techniques for Collision Detection
- Optimize performance in Rigid Body Simulation applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of Game Physics and Collision Detection. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This resource is indispensable for anyone working in Collision Detection. I especially liked the real-world case studies woven throughout. The architectural insights helped us redesign a major part of our system.
I’ve shared this with my team to improve our understanding of QuickStart. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
This book bridges the gap between theory and practice in Collision Detection.
The writing is engaging, and the examples are spot-on for Realism.
It’s rare to find something this insightful about Unreal Engine. It’s the kind of book you’ll keep on your desk, not your shelf.
This is now my go-to reference for all things related to Rigid Body Simulation.
The author's experience really shines through in their treatment of Simulation.
This book made me rethink how I approach Gravity.
I've read many books on this topic, but this one stands out for its clarity on Realism. I found myself highlighting entire pages—it’s that insightful.
It’s the kind of book that stays relevant no matter how much you know about Physics Engines.
It’s like having a mentor walk you through the nuances of Physics Engines.
The practical advice here is immediately applicable to Game Development.
The author's experience really shines through in their treatment of Unity. The diagrams and visuals made complex ideas much easier to grasp. The architectural insights helped us redesign a major part of our system.
The author's experience really shines through in their treatment of Collision Detection. I especially liked the real-world case studies woven throughout.
The author's experience really shines through in their treatment of Unity.
This book gave me the confidence to tackle challenges in Motion. The author anticipates the reader’s questions and answers them seamlessly. The emphasis on scalability was exactly what our growing platform needed.
A must-read for anyone trying to master Rigid Body Simulation. The practical examples helped me implement better solutions in my projects.
The author has a gift for explaining complex concepts about Unity.
This book made me rethink how I approach Physics Engines.
This book completely changed my approach to Unreal Engine.
The writing is engaging, and the examples are spot-on for Physics Engines. I found myself highlighting entire pages—it’s that insightful. The emphasis on readability and structure has elevated our entire codebase.
The insights in this book helped me solve a critical problem with Rigid Body Simulation. I was able to apply what I learned immediately to a client project.
The author has a gift for explaining complex concepts about Game Development.
The writing is engaging, and the examples are spot-on for Motion. The troubleshooting tips alone are worth the price of admission.
The insights in this book helped me solve a critical problem with Physics.
This is now my go-to reference for all things related to Rigid Body Simulation. I particularly appreciated the chapter on best practices and common pitfalls.
This helped me connect the dots I’d been missing in Unity. I feel more confident tackling complex projects after reading this. The sections on optimization helped me reduce processing time by over 30%.
Join the Discussion
Related Books