QuickStart Guide to Game Physics

QuickStart Guide to Game Physics

4.7 (102 reviews)
Game PhysicsCollision DetectionRigid Body SimulationGravityMotionGame DevelopmentPhysics EnginesRealismSimulationUnityUnreal Engine

A comprehensive guide to mastering Game Physics, Collision Detection, Rigid Body Simulation and more.

Book Details
  • ISBN: 9798264282454
  • Publication Date: May 14, 2025
  • Pages: 439
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Game Physics and Collision Detection, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Game Physics
  • Implement advanced techniques for Collision Detection
  • Optimize performance in Rigid Body Simulation applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Game Physics and Collision Detection. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Taylor Lopez
Taylor Lopez
Mobile Developer at Shopify
12 days ago

This is now my go-to reference for all things related to Collision Detection. The code samples are well-documented and easy to adapt to real projects. I'm planning to use this as a textbook for my team's training program.

Dakota Torres
Dakota Torres
Full Stack Developer at Snap Inc.
28 days ago

I’ve bookmarked several chapters for quick reference on Guide. I appreciated the thoughtful breakdown of common design patterns.

Casey Jones
Casey Jones
Platform Engineer at Pinterest
4 months ago

I've been recommending this to all my colleagues working with Physics.

Logan Miller
Logan Miller
Platform Engineer at GitHub
18 days ago

I’ve already implemented several ideas from this book into my work with Collision Detection.

Finley Young
Finley Young
ML Engineer at IBM
8 months ago

I’ve already implemented several ideas from this book into my work with Gravity. I found myself highlighting entire pages—it’s that insightful.

Skyler Walker
Skyler Walker
ML Engineer at Red Hat
6 months ago

This book completely changed my approach to Game Development.

Jordan Wright
Jordan Wright
Innovation Lead at Airbnb
10 months ago

This book offers a fresh perspective on Unity.

Drew Clark
Drew Clark
Cloud Architect at Dropbox
9 months ago

A must-read for anyone trying to master QuickStart. I feel more confident tackling complex projects after reading this. The architectural insights helped us redesign a major part of our system.

Sage Torres
Sage Torres
Backend Developer at Atlassian
2 days ago

This book made me rethink how I approach Physics. The author anticipates the reader’s questions and answers them seamlessly.

Noel Davis
Noel Davis
Tech Lead at LinkedIn
17 days ago

The author's experience really shines through in their treatment of Unity.

Dakota Adams
Dakota Adams
Platform Engineer at IBM
8 days ago

I keep coming back to this book whenever I need guidance on Guide.

Parker Carter
Parker Carter
Game Developer at Stripe
7 months ago

I’ve bookmarked several chapters for quick reference on Game Physics. I feel more confident tackling complex projects after reading this.

Drew Clark
Drew Clark
Site Reliability Engineer at Zoom
11 months ago

I keep coming back to this book whenever I need guidance on Rigid Body Simulation.

Dakota Baker
Dakota Baker
Security Engineer at Slack
3 days ago

I was struggling with until I read this book Gravity.

Reese Scott
Reese Scott
Security Engineer at Twitter
3 days ago

I’ve already implemented several ideas from this book into my work with Guide. It’s packed with practical wisdom that only comes from years in the field. We’ve adopted several practices from this book into our sprint planning.

Finley King
Finley King
Software Engineer at Adobe
24 days ago

This book completely changed my approach to QuickStart. I especially liked the real-world case studies woven throughout.

Jordan Green
Jordan Green
QA Analyst at Zoom
9 months ago

I keep coming back to this book whenever I need guidance on Motion.

Avery Scott
Avery Scott
Frontend Engineer at Nvidia
9 months ago

It’s like having a mentor walk you through the nuances of Realism.

Casey Williams
Casey Williams
Software Engineer at Intel
11 months ago

The practical advice here is immediately applicable to Guide.

Kai Baker
Kai Baker
Automation Specialist at Shopify
3 days ago

I was struggling with until I read this book Realism. I appreciated the thoughtful breakdown of common design patterns.

Reese Williams
Reese Williams
Systems Architect at Atlassian
15 days ago

The insights in this book helped me solve a critical problem with Motion.

Parker Lopez
Parker Lopez
Systems Architect at Shopify
9 days ago

I've read many books on this topic, but this one stands out for its clarity on Gravity.

Rowan Clark
Rowan Clark
Site Reliability Engineer at Nvidia
14 days ago

This book completely changed my approach to Game Development.

Drew Green
Drew Green
Game Developer at GitHub
10 months ago

I've been recommending this to all my colleagues working with Physics. It’s packed with practical wisdom that only comes from years in the field.

Parker Johnson
Parker Johnson
Site Reliability Engineer at Apple
6 days ago

This book gave me the confidence to tackle challenges in Rigid Body Simulation.

Noel Lopez
Noel Lopez
API Evangelist at Dropbox
30 days ago

The writing is engaging, and the examples are spot-on for Physics.

Kai Torres
Kai Torres
ML Engineer at Pinterest
9 months ago

This book offers a fresh perspective on Unity. Each section builds logically and reinforces key concepts without being repetitive. I'm planning to use this as a textbook for my team's training program.

Rowan Williams
Rowan Williams
AI Researcher at Intel
11 months ago

I've read many books on this topic, but this one stands out for its clarity on Unity. I feel more confident tackling complex projects after reading this.

Jules Williams
Jules Williams
Game Developer at Spotify
8 months ago

This book bridges the gap between theory and practice in QuickStart.

Skyler Carter
Skyler Carter
UX Strategist at Amazon
2 months ago

I keep coming back to this book whenever I need guidance on Collision Detection.

Jordan King
Jordan King
Software Engineer at Shopify
11 months ago

The examples in this book are incredibly practical for Physics.

Micah Davis
Micah Davis
Frontend Engineer at Netflix
30 days ago

This book bridges the gap between theory and practice in Physics Engines. The author's real-world experience shines through in every chapter.

Noel Allen
Noel Allen
UX Strategist at Red Hat
2 months ago

The author's experience really shines through in their treatment of Gravity.

Rowan Williams
Rowan Williams
Data Scientist at Google
21 days ago

I’ve bookmarked several chapters for quick reference on Physics.

Parker Jones
Parker Jones
Security Engineer at Intel
7 months ago

A must-read for anyone trying to master Unity.

Harper Lopez
Harper Lopez
Tech Lead at Spotify
1 months ago

The author has a gift for explaining complex concepts about Motion. I particularly appreciated the chapter on best practices and common pitfalls.

Micah Wright
Micah Wright
Embedded Systems Engineer at GitHub
8 months ago

This book offers a fresh perspective on Collision Detection. I especially liked the real-world case studies woven throughout. I've already seen improvements in my code quality after applying these techniques.

Join the Discussion

Related Books

Real-Time Ray-Tracing with Vulkan for the Impatient
Real-Time Ray-Tracing with Vulkan for the Impatient

Published: March 1, 2024

View Details
Retro Web-Based Game Programming: Second Edition
Retro Web-Based Game Programming: Second Edition

Published: April 30, 2020

View Details
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

Published: June 4, 2025

View Details