
QuickStart Guide to Game Physics
A comprehensive guide to mastering Game Physics, Collision Detection, Rigid Body Simulation and more.
Book Details
- ISBN: 9798264282454
- Publication Date: May 14, 2025
- Pages: 350
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of Game Physics and Collision Detection, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of Game Physics
- Implement advanced techniques for Collision Detection
- Optimize performance in Rigid Body Simulation applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of Game Physics and Collision Detection. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
It’s rare to find something this insightful about Motion. I particularly appreciated the chapter on best practices and common pitfalls. The modular design principles helped us break down a monolith.

The clarity and depth here are unmatched when it comes to Guide. The author anticipates the reader’s questions and answers them seamlessly.

The insights in this book helped me solve a critical problem with Game Development.

I’ve bookmarked several chapters for quick reference on Simulation.
I’ve shared this with my team to improve our understanding of Collision Detection.

I've read many books on this topic, but this one stands out for its clarity on Guide. The practical examples helped me implement better solutions in my projects.

The examples in this book are incredibly practical for Gravity.
The clarity and depth here are unmatched when it comes to Rigid Body Simulation.

I wish I'd discovered this book earlier—it’s a game changer for Gravity.

I’ve shared this with my team to improve our understanding of Realism. I found myself highlighting entire pages—it’s that insightful.

I’ve shared this with my team to improve our understanding of Guide.

I've been recommending this to all my colleagues working with Simulation.
It’s like having a mentor walk you through the nuances of Unreal Engine. I was able to apply what I learned immediately to a client project. The debugging strategies outlined here saved me hours of frustration.

The insights in this book helped me solve a critical problem with Game Physics. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

It’s the kind of book that stays relevant no matter how much you know about Realism.

The clarity and depth here are unmatched when it comes to Motion.

The practical advice here is immediately applicable to Gravity. The author's real-world experience shines through in every chapter.

The insights in this book helped me solve a critical problem with Gravity.
This book offers a fresh perspective on Gravity.

It’s rare to find something this insightful about Guide.

This helped me connect the dots I’d been missing in Guide. The tone is encouraging and empowering, even when tackling tough topics.

This book completely changed my approach to Simulation.
This helped me connect the dots I’d been missing in Unity.

I’ve bookmarked several chapters for quick reference on Realism. I particularly appreciated the chapter on best practices and common pitfalls. It’s helped me write cleaner, more maintainable code across the board.

It’s like having a mentor walk you through the nuances of Simulation. I particularly appreciated the chapter on best practices and common pitfalls.

I've been recommending this to all my colleagues working with Game Physics.

I’ve shared this with my team to improve our understanding of Rigid Body Simulation.

This book bridges the gap between theory and practice in Gravity. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. This is exactly what our team needed to overcome our technical challenges.

I wish I'd discovered this book earlier—it’s a game changer for Physics Engines. I was able to apply what I learned immediately to a client project.

This book gave me the confidence to tackle challenges in Realism.

I’ve bookmarked several chapters for quick reference on Game Physics. I appreciated the thoughtful breakdown of common design patterns.

I've read many books on this topic, but this one stands out for its clarity on Motion.
Join the Discussion
Related Books


