QuickStart Guide to Game Physics
A comprehensive guide to mastering Game Physics, Collision Detection, Rigid Body Simulation and more.
Book Details
- ISBN: 9798264282454
- Publication Date: May 14, 2025
- Pages: 439
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of Game Physics and Collision Detection, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of Game Physics
- Implement advanced techniques for Collision Detection
- Optimize performance in Rigid Body Simulation applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of Game Physics and Collision Detection. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This is now my go-to reference for all things related to Collision Detection. The code samples are well-documented and easy to adapt to real projects. I'm planning to use this as a textbook for my team's training program.
I’ve bookmarked several chapters for quick reference on Guide. I appreciated the thoughtful breakdown of common design patterns.
I've been recommending this to all my colleagues working with Physics.
I’ve already implemented several ideas from this book into my work with Collision Detection.
I’ve already implemented several ideas from this book into my work with Gravity. I found myself highlighting entire pages—it’s that insightful.
This book completely changed my approach to Game Development.
This book offers a fresh perspective on Unity.
A must-read for anyone trying to master QuickStart. I feel more confident tackling complex projects after reading this. The architectural insights helped us redesign a major part of our system.
This book made me rethink how I approach Physics. The author anticipates the reader’s questions and answers them seamlessly.
The author's experience really shines through in their treatment of Unity.
I keep coming back to this book whenever I need guidance on Guide.
I’ve bookmarked several chapters for quick reference on Game Physics. I feel more confident tackling complex projects after reading this.
I keep coming back to this book whenever I need guidance on Rigid Body Simulation.
I was struggling with until I read this book Gravity.
I’ve already implemented several ideas from this book into my work with Guide. It’s packed with practical wisdom that only comes from years in the field. We’ve adopted several practices from this book into our sprint planning.
This book completely changed my approach to QuickStart. I especially liked the real-world case studies woven throughout.
I keep coming back to this book whenever I need guidance on Motion.
It’s like having a mentor walk you through the nuances of Realism.
The practical advice here is immediately applicable to Guide.
I was struggling with until I read this book Realism. I appreciated the thoughtful breakdown of common design patterns.
The insights in this book helped me solve a critical problem with Motion.
I've read many books on this topic, but this one stands out for its clarity on Gravity.
This book completely changed my approach to Game Development.
I've been recommending this to all my colleagues working with Physics. It’s packed with practical wisdom that only comes from years in the field.
This book gave me the confidence to tackle challenges in Rigid Body Simulation.
The writing is engaging, and the examples are spot-on for Physics.
This book offers a fresh perspective on Unity. Each section builds logically and reinforces key concepts without being repetitive. I'm planning to use this as a textbook for my team's training program.
I've read many books on this topic, but this one stands out for its clarity on Unity. I feel more confident tackling complex projects after reading this.
This book bridges the gap between theory and practice in QuickStart.
I keep coming back to this book whenever I need guidance on Collision Detection.
The examples in this book are incredibly practical for Physics.
This book bridges the gap between theory and practice in Physics Engines. The author's real-world experience shines through in every chapter.
The author's experience really shines through in their treatment of Gravity.
I’ve bookmarked several chapters for quick reference on Physics.
A must-read for anyone trying to master Unity.
The author has a gift for explaining complex concepts about Motion. I particularly appreciated the chapter on best practices and common pitfalls.
This book offers a fresh perspective on Collision Detection. I especially liked the real-world case studies woven throughout. I've already seen improvements in my code quality after applying these techniques.
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