QuickStart Guide to Game Physics

QuickStart Guide to Game Physics

4.7 (190 reviews)
Game PhysicsCollision DetectionRigid Body SimulationGravityMotionGame DevelopmentPhysics EnginesRealismSimulationUnityUnreal Engine

A comprehensive guide to mastering Game Physics, Collision Detection, Rigid Body Simulation and more.

Book Details
  • ISBN: 9798264282454
  • Publication Date: May 14, 2025
  • Pages: 598
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Game Physics and Collision Detection, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Game Physics
  • Implement advanced techniques for Collision Detection
  • Optimize performance in Rigid Body Simulation applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Game Physics and Collision Detection. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

River Carter
River Carter
Site Reliability Engineer at Snap Inc.
11 days ago

This resource is indispensable for anyone working in Collision Detection. I especially liked the real-world case studies woven throughout. The architectural insights helped us redesign a major part of our system.

Jules Carter
Jules Carter
Technical Writer at Apple
22 days ago

I’ve shared this with my team to improve our understanding of QuickStart. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Jordan Smith
Jordan Smith
Software Engineer at Salesforce
12 days ago

This book bridges the gap between theory and practice in Collision Detection.

Logan Young
Logan Young
Frontend Engineer at Red Hat
7 days ago

The writing is engaging, and the examples are spot-on for Realism.

Sage Nelson
Sage Nelson
Software Engineer at Salesforce
20 days ago

It’s rare to find something this insightful about Unreal Engine. It’s the kind of book you’ll keep on your desk, not your shelf.

Casey Brown
Casey Brown
Tech Lead at Shopify
28 days ago

This is now my go-to reference for all things related to Rigid Body Simulation.

Sage Smith
Sage Smith
AI Researcher at Dropbox
13 days ago

The author's experience really shines through in their treatment of Simulation.

Jules Walker
Jules Walker
Technical Writer at Facebook
23 days ago

This book made me rethink how I approach Gravity.

Skyler Lopez
Skyler Lopez
Mobile Developer at Shopify
3 months ago

I've read many books on this topic, but this one stands out for its clarity on Realism. I found myself highlighting entire pages—it’s that insightful.

Charlie Clark
Charlie Clark
Mobile Developer at Google
7 months ago

It’s the kind of book that stays relevant no matter how much you know about Physics Engines.

Harper Davis
Harper Davis
Security Engineer at Spotify
16 days ago

It’s like having a mentor walk you through the nuances of Physics Engines.

Rowan Hall
Rowan Hall
Mobile Developer at Google
10 months ago

The practical advice here is immediately applicable to Game Development.

Logan Brown
Logan Brown
UX Strategist at Nvidia
7 months ago

The author's experience really shines through in their treatment of Unity. The diagrams and visuals made complex ideas much easier to grasp. The architectural insights helped us redesign a major part of our system.

Taylor Nguyen
Taylor Nguyen
DevOps Specialist at Dropbox
6 months ago

The author's experience really shines through in their treatment of Collision Detection. I especially liked the real-world case studies woven throughout.

Elliot Hill
Elliot Hill
Automation Specialist at Netflix
10 months ago

The author's experience really shines through in their treatment of Unity.

Noel Scott
Noel Scott
AI Researcher at Amazon
7 months ago

This book gave me the confidence to tackle challenges in Motion. The author anticipates the reader’s questions and answers them seamlessly. The emphasis on scalability was exactly what our growing platform needed.

Harper Adams
Harper Adams
ML Engineer at Google
28 days ago

A must-read for anyone trying to master Rigid Body Simulation. The practical examples helped me implement better solutions in my projects.

Casey Smith
Casey Smith
Platform Engineer at Amazon
5 months ago

The author has a gift for explaining complex concepts about Unity.

Drew Mitchell
Drew Mitchell
Senior Developer at Amazon
25 days ago

This book made me rethink how I approach Physics Engines.

Rowan Young
Rowan Young
Site Reliability Engineer at Snap Inc.
6 months ago

This book completely changed my approach to Unreal Engine.

Morgan Carter
Morgan Carter
DevOps Specialist at Pinterest
12 months ago

The writing is engaging, and the examples are spot-on for Physics Engines. I found myself highlighting entire pages—it’s that insightful. The emphasis on readability and structure has elevated our entire codebase.

Harper Smith
Harper Smith
Cloud Architect at Dropbox
5 days ago

The insights in this book helped me solve a critical problem with Rigid Body Simulation. I was able to apply what I learned immediately to a client project.

Elliot Smith
Elliot Smith
Security Engineer at Facebook
29 days ago

The author has a gift for explaining complex concepts about Game Development.

Elliot Brown
Elliot Brown
ML Engineer at Slack
4 days ago

The writing is engaging, and the examples are spot-on for Motion. The troubleshooting tips alone are worth the price of admission.

Skyler Lewis
Skyler Lewis
Game Developer at Google
27 days ago

The insights in this book helped me solve a critical problem with Physics.

Charlie Smith
Charlie Smith
Security Engineer at Spotify
30 days ago

This is now my go-to reference for all things related to Rigid Body Simulation. I particularly appreciated the chapter on best practices and common pitfalls.

Jordan Young
Jordan Young
AI Researcher at Microsoft
21 days ago

This helped me connect the dots I’d been missing in Unity. I feel more confident tackling complex projects after reading this. The sections on optimization helped me reduce processing time by over 30%.

Join the Discussion

Related Books

Generative Adversarial Networks (GANs) Explained
Generative Adversarial Networks (GANs) Explained

Published: November 8, 2023

View Details
Vulkan Essentials
Vulkan Essentials

Published: March 24, 2025

View Details
WebGPU API Games: Practical Guide
WebGPU API Games: Practical Guide

Published: July 8, 2024

View Details